IT ALL ENDS HERE
Console Played: PlayStation 4
Two years after that adventure, Arkham City was released to critical acclaim, with it upping the ante in almost every respect, making it darker and more amazing as the story went on. In the end, it killed off one of the most important character in the Batman mythos, making most wonder, "HOW WILL THERE BE A SEQUEL?!"
Four years after the release of what is considered one of the greatest video games of all time, the story of Batman comes to a close in Batman: Arkham Knight. After such a long history of successes, including Arkham Origins, can the Dark Knight pull out a good game one last time (HA!)? Lets find out!
The story takes place about one year after the events of Arkham City and with the death of the Joker, the city has entered a state of peace. Crime is declining, but that is because the criminals have been plotting and collaborating with the Master of Fear; The Scarecrow (Voiced by John Noble), who actually survived his encounter with Killer Croc. He even hires a militia lead by the the titular Arkham Knight, a commander who is dressed to mock the Batman and almost hates the Bat almost as much as Scarecrow. Halloween rolls around, and the Scarecrow initiates his master plan: Kill the Batman. However, despite Scarecrow's new allies and forces, Batman (Voiced once again by Kevin Conroy) has been training and upgrading his arsenal, now fully ready for the war to come.
Kevin Conroy can never do wrong as Batman, always providing that gritty tone to the caped crusader's voice without it sounding like a heavy smoker. Mark Hamill returns as well as the Joker hallucinations and while I personally think he wasn't needed, it was good to hear that voice again. The one character I really didn't care for was the titular Arkham Knight. At times he seemed like a tactical genius, with a voice that kept command, but near the end, he began to sound more and more like a whiny child. That being said, the saving character is the Scarecrow. Oh my god! I have never been more creeped out by the Scarecrow than I am in this game. His look is amazing, and the voice acting is out of this world. John Noble brings forth this creeping and menacing tone that just follows you everywhere you go. If we have a chance for more Scarecrow in future games or animated features (hell even live action), John Noble is the man to call.
Arkham Knight ups the ante in every way it can, but also keeping it familiar to those who have played the previous games. The combat is the same (if it ain't broke, don't fix it), but also applies a few new mechanics for both you AND the enemies.
Another combat addition I really enjoyed was sections of the game where Batman would team up with either Robin, Nightwing or Catwoman to fight against the mob, militia or Riddler Bots. The fighting is seamless when going in between the two characters. Playing as either character, only to throw it to the opposite character feels so satisfying when the combos begin to stack up points. The issue with this is that it is just as I said: Sections. It became so fun to play with, I wanted to see more of the combat like that! I can see why it would be near impossible to have it throughout all the game, but a gamer can dream can't he?
With such praise to the gameplay, you'd think that there was nothing wrong....Unfortunately there is...and its a BIG issue as its one of the games selling points...The Batmobile. Don't get me wrong, there are times of fun, specifically in the combat sections, but I found it more aggravating, not only when you go soaring off track due to the tight streets of Gotham, but also when almost every Riddler challenge was just a time based race! Remember those awesome obstacle courses that would test the Dark Knight on a physical and mental level? Tossed aside for some of the most aggravating racing you will do since Mario Kart's Rainbow Road. You will fail, guaranteed through stupid hard to control mechanics, only to have the Riddler gloat claiming how much of a loser you are. Now I'm not a big racing game fan myself, but when you can't turn fast enough, only to instantly lose, you know something is unbalanced.