Wednesday, September 20, 2017

Cave Carson Has a Cybernetic Eye #12 Review and **SPOILERS**

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Eye’s Well That Ends Eye

Written By: Jon Rivera 
Story By: Gerard Way & Jon Rivera 
Art & Cover By: Michael Avon Oeming 
Interior and Cover Color By: Nick Filardi 
Letters By: Clem Robbins 
Cover Price: $3.99 
On Sale Date: September 20, 2017

**NON SPOILERS AND SCORE AT THE BOTTOM**

Here’s the conclusion of what has turned out to be a 12-part maxiseries featuring Cave Carson, Wild Dog, Metal Men from another dimension, and a cybernetic eye. How will it all wrap up? I dunno, read my review of Cave Carson Has a Cybernetic Eye #12 and find out!


Explain It!

Nineteenth-century poet Alfred Lord Tennyson wrote: “I am part of all I have met; yet all experience is arch wherethro’ gleams that untravell’d world, whose margin fades for ever and ever when I move.” He admits, at once, that our beings are comprised of those we have known through life, and yet many of those influences are fleeting, as we also change and grow through the passage of time. Some influences maintain: those of our family, of our dearest friends, of our culture and homeland. A Mazra distilled only from the recorded memories of her husband Cave will be dynamic indeed, a reflection of how much he adored her, and probably how he canonizes her in death. But that would include all aspects of Mazra, it would neglect her motherness, her own daughterhood, her being the heir apparent to the underground Muldroog kingdom.
It is only when the entire team lays hands on the battered android Mazra that she gains the necessary power to take down the Whisper and the Borsteins, in a manner that is visually explosive (and sort of gross) and satisfying enough for readers who have been on this ride for all twelve issues. There’s even a callback to the nudie pen that Cave used to explode Paul Borstein’s office in the first issue. And while the Whisperer has left a lot of chaos in its wake, it’s nice to know that the thing that made Cave Carson into a cuckoo liability turned out to be a vital component in finally defeating this pulsating demon.
The ending is a nice round of back-clapping and thread-tying: Cave gets outfitted with a new, better cybernetic eye, and is shown a sleek Mighty Mole that looks more like a classic Cadillac—I thought this was being given to Cave, but he ends up stealing it at the end. Alternate Cave is okay with it, however, because it is what he expected, and it saves him from having to chart the multiverse with his son. They hug, by the way, which I suppose is a nice thing. Mazra takes off to do some clean-up after the Whisperer’s inter-dimensional path of destruction, and she goes with Cave and Chloe’s blessing. And Wild Dog has a grenade launcher now. With the team in high spirits and plenty of Paul Borstein’s organic matter in the tank, Team Carson hops in the souped-up Mighty Mole and takes off for future adventures! Which look to be kicking off in two or three months.
I really enjoyed this issue, both singularly and as the culmination of a story that was starting to get a little long in the tooth. The only nagging misgiving I have is that the solution to defeating the Whisperer was, essentially, the Care Bear Stare. But hey, reinforcing teamwork and inter-personal relations is a common theme in many stories, so I’m not going to be too mad about it. The thing that impressed me most, particularly during the climax, was the artwork—extremely vibrant and well-presented, this is a rare comic book that might actually be enhanced by reading it on a tablet or monitor, though to even suggest such a thing causes me great discomfort. This has been a great series with a solid ending, wait no longer if you’ve been trade-waiting!

Bits and Pieces:

A thoroughly satisfying ending to a series that kept my interest even as it tried my patience. Things wrap up the way you might have expected, through means you likely did not expect, and the stage is set for further awesome adventures, whenever they might arise. The big winner of this issue is the outrageous art and coloring by Michael Avon Oeming, who has lent such a distinctive look to this series that I dare say that it should not be attempted by others.

9/10
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