Thursday, June 12, 2025

Absolute Batman #9 Review




  • Written by: Scott Snyder

  • Art by: Nick Dragotta

  • Colors by: Frank Martin

  • Letters by: Clayton Cowles

  • Cover art by: Nick Dragotta, Frank Martin

  • Cover price: $4.99

  • Release date: June 11, 2025


Absolute Batman #9, by DC Comics on 6/11/25, finds Batman tearing through Gotham City's underworld to find his kidnapped friend. What he finds is a conspiracy that's years in the making.

Is Absolute Batman #9 Good?


Recap


When we last left the Caped Crusader of the Darkseid Universe in Absolute Batman #8, Bruce Wayne found himself in the clutches of Mr. Freeze (Jr.) as a result of an investigation into the death of Bruce's friend, Matches Malone. After a harrowing escape and a quick change into the Dark Knight, Batman confronted Mr. Freeze (Jr.), but the Frozen Felon's army of ice zombies proved to be overwhelming, so Batman chose to flee and live to fight another day. The issue ended with Waylon Jones receiving an unpleasant visitor.

Plot Synopsis


In Absolute Batman #9, the Big Man cometh. The issue begins with Abdul and Omar, the respective heads of Kahndaq and Qurac, deciding to form a peace treaty and work together as partners for their collective good. The peace treaty is interrupted before it's announced when a supremely large man barges into the private meeting and makes a counteroffer with lethal consequences.

Elsewhere, MI6 Agent Alfred Pennyworth returns to Gotham City. Batman should be resting after his ordeal with Mr. Freeze (Jr.). Instead, Batman busies himself tearing down every criminal organization - one pummeled gangster at a time - looking for information about his missing friend, Waylon Jones.

Meanwhile, the police commissioner solicits the help of "private law enforcement" companies to armor up and gear up the GCPD. Martha Wayne and Jim Gordon are sickened by the potential for a militarized police state, so they decide to join forces and stop the escalation.

Later, Batman secretly contacts Officer Barbara Gordon for intel on Waylon's whereabouts. Barbara agrees to dig up what she can find, and she delivers. Waylon was nabbed by the GCPD in cooperation with the folks running the new Ark-M facility, so Batman meets with his friends and Pennyworth to hatch a plan to infiltrate Ark-M. When Batman sneaks his way into the building through the drainage pipes connected to the Gotham River, he finds a vast underground facility and a very large Bane waiting for him.

First Impressions


Scott Snyder's vision for Bane is a strange mix of monstrous intimidation and graceful articulation. If the goal was to create a villain that makes the classic Bane look like a first draft, the mission was a success.

How’s the Art?


Here, Nick Dragotta's hyper-exaggerated anatomy style plays to the strengths of the characters and the script. Bane isn't just a big guy. He's a freakishly huge abomination that makes the comically proportioned Batman look like a child's toy. You're getting character designs that look like homages to Fist of the North Star and Akira in the best way possible, so Dragotta proves he's in his element.

What’s great about Absolute Batman #9?


Scott Snyder's debut for the Absolute Bane meets and exceeds expectations. The villain is imposing, brutal, smart, and deadly. In every way that counts, Bane is Batman's better (for now). In a genre where the villains need to be as interesting as the heroes, Snyder nails it.

Further, Waylon's kidnapping connects a few dots that suggest he may be headed for conversion into his Killer Croc namesake, so that's a nice bit of anticipation to get the imagination gears turning.

What’s not great about Absolute Batman #9?


The minor oddity in Scott Snyder's script is the handful of scenes without any clear purpose or resolution. What are former Deputy Mayor Martha Wayne and former Mayor Jim Gordon going to do? We're given no information other than they support each other. The issue includes a flashback involving Bruce and Selina (old enough to be lovers) congratulating Waylon on getting a shot at a title prize fight. What does that flashback have to do with anything other than establish that Bruce, Selina, and Waylon are on good terms, a fact we already knew?

In fairness, a good scene is a good scene, but flashbacks and tangents should still support the main plot clearly. Here, those smaller scenes are well done, but their connection to the main plot is lacking.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Absolute Batman #9 introduces Absolute Bane as the one being who is powerful enough to destroy Batman. Scott Snyder's reimaging of the classic villain is quite possibly an improvement on the original, and Nick Dragotta's exaggerated art is a perfect match for Bane's grotesque physicality.

9/10


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Thursday, June 5, 2025

Absolute Superman #8 Review




  • Written by: Jason Aaron

  • Art by: Rafa Sandoval

  • Colors by: Ulises Arreola

  • Letters by: Becca Carey

  • Cover art by: Rafa Sandoval, Ulises Arreola (cover A)

  • Cover price: $4.99

  • Release date: June 4, 2025


Absolute Superman #8, by DC Comics on 6/4/25, finds the Man of Steel returning to Smallville to visit the woman who took him in and search for the Peacemaker who killed civilians in Brazil.



Is Absolute Superman #8 Good?


Recap


When we last left the Absolute Universe in Absolute Superman #7, we learned the painful and tragic tale of Brainiac's life - from his start as a lowly sanitation worker to the master of his own ship. Unfortunately, Brainiac's century-long journey was filled with isolation, self-doubt, and madness. Now on Earth, Brainiac is obsessed with learning the secret behind this superpowered alien who recently appeared on Earth. The issue ended with Brainiac receiving a sample of Kryptonite from the Council of Brainiacs as a precursor to his trip to Kansas.

Plot Synopsis


In Absolute Superman #8, we begin with a prologue centering on Ra's al Ghul as the head of the Lazarus Corporation. During a shareholder call, he's attacked by Omega Men assassins. He easily continues the call while he kills the assassins and pontificates about the Biblical implications of a company named after Lazarus.

In Smallville, Kal-El visits Martha Wayne, who is suffering from an advanced form of dementia. He abruptly leaves when Martha cries out for help. When he walks the Main Street of Smallville at night, Kal is approached by Lois Lane of Lazarus Corporation and Jimmy Olsen of the Omega Men. Both want Kal to come with them, arguing that neither can be trusted. Jimmy argues Lazarus Corporation is responsible for many deaths and the economic ruin of Smallville. Lois argues that the Omega Men are terrorists who kill and destroy for their political agenda.

Before Kal can decide what to do, he's hit with a sniper bullet made of Kryptonite. The shot is followed by a squad of Peacemakers, led by Peacemaker Smith, who is now cybernetically enhanced by Brainiac. Lois and Jimmy drag Kal into a nearby shop to hide, still arguing over what's best for Kal. Meanwhile, Sol frantically works to extract the bullet. Peacemaker Smith finds them and attacks Kal with cybernetic punches. In response, Sol activates power reserves to form a suit of armor around Kal to enhance his strength.

Peacemaker Smith escalates the fight by unloading a magazine full of Kryptonite bullets into Kal. However, Smith is stopped remotely by Brainiac, who wants Kal alive. Before Kal is taken into custody, the rest of the Omega Men show up via a Boom Tube to escape, leaving Lois behind to suffer the consequences.

First Impressions


Absolute Superman #8 is a mild improvement, but it still misses the mark on the one thing that counts most. Superman is a plot device in his own comic, with very little agency, personality, or tangible reason to care about him.

How’s the Art?


Rafa Sandoval's artwork is outstanding, with a dramatic mix of moody settings, creative action, and unique visuals to portray the imaginative events that occur. For example, it's not every day you see A.I.-manipulated dust invade a humanoid body to extract a bullet. There aren't big, splashy moments, but you get several smaller wow moments to hold your attention for what amounts to three scenes.

What’s great about Absolute Superman #8?


Jason Aaron's script delivers action, conflict, and drama. The net result is a chapter in the larger arc that changes the relationship dynamics for Kal-El, pulling him into a larger group whether he wants it or not. Change is good. Progress, such as it is, is good. Plus, we get a very clear look at the threat level and evilness of Absolute Ra's al Ghul.

What’s not great about Absolute Superman #8?


The same flaw remains. Jason Aaron spends loads of time building out the world and characters, but Superman is relegated to a plot device. He's a blank slate with no personality, no moral compass, and no apparent goal other than to exist. You could replace Kal with a magical bracelet with immense power, and almost all of the story would be the same.

Further, the lack of setup is hand-waived into a series of coincidences. How did Lois know Kal would be in Smallville? How did Jimmy and the Omega Men know Kal would be in Smallville at the exact same place and time as Lois? How did Smith, Brainiac, and the Peacemakers accomplish the same feat of convenience?

In short, Jason Aaron gives you an action-packed issue, which is an improvement, but Kal has the least amount of character development. It's as if Aaron demoted Superman as a plot device because he doesn't know what to do with him.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

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Final Thoughts


Absolute Superman #8 turns up the action, shakes up the status quo, and builds out several of the characters. Unfortunately, all the good is offset by a lazy setup and a complete lack of development for the one character who matters most - Superman. Jason Aaron's script reads well, and Rafa Sandoval's artwork is phenomenal, but the story almost treats Superman like a guest character.

5.8/10


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Wednesday, June 4, 2025

Secret Six #4 Review




  • Written by: Nicole Maines

  • Art by: Cian Tormey, Stephen Segovia

  • Colors by: Rain Beredo

  • Letters by: Steve Wands

  • Cover art by: Stephen Segovia, Rain Beredo (cover A)

  • Cover price: $3.99

  • Release date: June 4, 2025


Secret Six #4, by DC Comics on 6/4/25, finds most of the Secret Six captured, thanks to Banshee and the U.S. Military, but Jon, Catman, and Jay Nakamura escape to learn deep, dark secrets.



Is Secret Six #4 Good?


Recap


When we last left the dysfunctional team in Secret Six #3, they infiltrated a Checkmate-sponsored nightclub to gather intel about who freed Amanda Waller from prison. The night was filled with much cat-fighting and relationship drama. The issue ended when the team's cover was blown and the nightclub's boss, Banshee (Not the one in a romantic relationship with Jimmy Olsen. The other one called Jeanette), stepped onto the dance floor to put the heroes in their place.

Plot Synopsis


In Secret Six #4, Banshee emits her siren song of guilt, knocking everyone out. Just before consciousness slips, Dreamer telepathically tells Jon Kent to get Catman away in a super-leap before he passes out. It works. Meanwhile, Jay Nakamura learns his intangibility powers make him invulnerable to Banshee's sound attacks, so he hides and sneaks onto a waiting military truck where the others are stored for transport.

The next morning, Jon wakes up in a crater with Catman. As they travel to locate the rest of the team, Catman recounts his history with Floyd Lawton, aka Deadshot. Despite Catman's denials, Jon suspects Catman and Deadshot have feelings for each other.

The issue ends with Jay Nakamura finding out the U.S. Military is partnered with Checkmate and knows everything about Amanda Waller's plans for Gamorra Island.

First Impressions


Nicole Maines sure is wasting an awful lot of time with drama and subplots that have nothing to do with the task at hand. It's very likely nobody was clamoring for the backstory on Catman and Deadshot's working relationship, especially when there are bigger fires needing attention.

How’s the Art?


The art looks fantastic. There are no complaints on that front. Stephen Segovia is one of our favorite artists, so it's no surprise that the mix of action, powerful poses, and dramatic framing would be on point. That said, Cian Tormey shares art duties on this issue, and it's doubly impressive when you consider you can't tell where one artist ends and the other begins. Really great stuff.

What’s great about Secret Six #4?


If nothing else, this issue does a fair bit of work elevating Catman as a certified badass on multiple levels. His tough-as-nails personality comes through loud and clear, and his willingness to kill creates separation between him and Batman in a clear way. So far, Catman is the star of the show.

What’s not great about Secret Six #4?


Nothing significant happens in this issue. Sure, you learn a lot about the relationship between Catman and Deadshot, but is that necessary? No. Do Catman's feelings matter to the plot? No. Does the lengthy flashback get anyone closer to finding Waller? No. Do the annoyingly grating personalities of all the team members help distract you away from the fact that the plot hasn't moved an inch in two issues? Nope, not at all.

What is Nicole Maines doing here besides wasting time and squandering an opportunity?



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Secret Six #4 talks a lot but says very little when readers get an extended flashback to explain the working relationship between Catman and Deadshot. Nicole Maines delivers plenty of relationship drama but at the expense of plot, pacing, and urgency. Still, the art is pretty darn good.

5/10


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JSA #8 Review




  • Written by: Jeff Lemire

  • Art by: Gavin Guidry

  • Colors by: Luis Guerrero

  • Letters by: Steve Wands

  • Cover art by: Michael Cho (cover A)

  • Cover price: $3.99

  • Release date: June 4, 2025


JSA #8, by DC Comics on 6/4/25, unveils the secret plan of the Injustice Society to unleash Hell on Earth, a plan which started during WWII.



Is JSA #8 Good?


Recap


When we last left the team in JSA #7, the JSA took time out from combatting the Injustice Society's master plan to have a funeral for Ted Grant, aka Wildcat. During the funeral, regrets were expressed, doubts were shared, and the leadership confronted the Holy Trinity of the Justice League when it was suggested (mostly by Batman) that the JSA wasn't handling their business. The issue ended with the supposed ghost of Kid Eternity receiving a summons from the deceased members of the original JSA to deliver a critical message.

Plot Synopsis


In JSA #8, we finally learn what the Injustice Society is up to and why. The issue begins in 1945, near the end of WWII. The JSA arrived in Germany, by request of Sgt. Rock, to stop Hitler's surviving super soldiers from recovering the Spear of Destiny. Rock tells them the location of the Spear, and Unknown Soldier offers to escort Wildcat and Hourman into the secret tunnels beneath the cathedral where the spear is stored.

Outside the cathedral, the rest of the JSA battles Axis Amerika. Midway through the battle, it's clear the Axis Amerika members are stalling to prevent the rest of the JSA from interfering with whatever's happening inside the cathedral.

Down below, Unknown Soldier guided Hourman and Wildcat to the cavern where the spear was hidden. They found Wotan and Jonny Sorrow weaving a spell. Why? To open a doorway to the Subtle Realms so that the Unnamed Ones would enter our world and unleash Hell, with the Injustice Society as their human rulers over an enslaved population. Dr. Fate detected the dark ritual, teleported inside, and stopped Wotan in his tracks.

The issue ends with the 80-year cycle nearing its conclusion, giving the Injustice Society the next window to bring forth the Unnamed Ones.

First Impressions


JSA #8 is a great step forward for the series, but I fear Jeff Lemire's choice to explain what's happening comes much too late to salvage the title's sales numbers and reader count. Is it a perfect comic? No, but it goes a long way toward dispelling the confusion and adds a little wow factor with several neat cameos tossed in for good measure.

How’s the Art?


Gavin Guidry continues on the title for a fairly solid action fest. Lemire's script calls for action and supernatural shenanigans on multiple fronts, and Guidry handles the range of action handily. Guidry's style is a little lower on the detail scale, especially when it comes to textures and contours in the costumes, but it's still a solid showing overall.

What’s great about JSA #8?


The big positive of the issue is Jeff Lemire's big idea - explaining what the Injustice Society has been up to for the previous seven issues and why. That lack of clarity handicapped the series since the first issue, so pulling back the curtain makes a big difference. Plus, this issue is packed with characters who haven't been seen in years, which is an unexpected treat.

What’s not great about JSA #8?


Jeff Lemire's big reveal about the ISA's plan needed to pay off the wait. It does not. In effect, you have power-hungry villains scheming to bring forth monstrous, Lovecraftian gods into our world to destroy the seats of power and enslave humanity, ensuring the ISA are the top dogs, albeit subjugated to otherworldly gods. It's not a new concept. In comics, you could almost argue it's unoriginal. At this point, even silly. Who wants to rule over a decimated planet? 

For Jeff Lemire to spend seven issues playing coy with a "been there, done that" plan is a sizable disappointment.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


JSA #8 recounts the world-ending plan the ISA intends to execute, a plan in the works since the end of WWII. Jeff Lemire's script is packed with action, cameos from long-absent characters, and high stakes, but the plan is far from original and doesn't pay off the long wait to learn about it. Still, Gavin Guidry's artwork is solid, and this issue was a reasonably fun read, even if it comes much too late in the arc.

6/10


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Absolute Green Lantern #3 Review




  • Written by: Al Ewing

  • Art by: Jahnoy Lindsay

  • Colors by: Jahnoy Lindsay

  • Letters by: Lucas Gattoni

  • Cover art by: Jahnoy Lindsay (cover A)

  • Cover price: $4.99

  • Release date: June 4, 2025


Absolute Green Lantern #3, by DC Comics on 6/4/25, follows John Stewart as he makes a curious discovery about the green energy dome surrounding his town.



Is Absolute Green Lantern #3 Good?


Recap


When we last left Hal and Jo in Absolute Green Lantern #2, we learned that Abin Sur's arrival in a small town was followed by much death. Abin Sur arrived to test and judge anyone who approached him. Those who did not pass the test were obliterated. In the present, Hal and Jo peacefully sit in a wrecked diner, trying to figure out what happened to each of them.

Plot Synopsis


In Absolute Green Lantern #3, the issue begins with John Stewart talking with Todd Rice about something he found in the street near the body of the biker who died when he smashed into the green barrier. The only thing that survived was a gold-plated earring. After a series of increasingly large tests, John proves that the energy barrier can be disrupted by anything covered in or made of gold.

In the now, Hal tells Jo that he can't control the Black Hand energy. It wants to consume and destroy the light. Jo doesn't know how to control her green energy powers or turn them off, so Hal's hand instinctively turns into a gun and blasts Jo. She creates a forcefield to block the blast and punches Hal through the diner wall with a green construct fist. She flies to where Hal landed several yards away and chastises him to get the Black Hand under control.

The issue ends with John demonstrating to Hal and Jo his discovery by opening a temporary hole in the green dome, Abin Sur putting a stop to John's experimentation permanently, and Hal deciding to weaponize John's discovery.

First Impressions


I'm sort of intrigued by what Al Ewing is doing in Absolute Green Lantern #3, but the plot pacing and the lack of clarity are quickly becoming a deal breaker.

How’s the Art?


Jahnoy Lindsay does his level best to mix creepy sci-fi elements with a grounded story about an alien invasion. Lindsay's gritty visual tone harkens back to the Drive-In movie days when a small desert town was besieged by an alien invader for some unknown purpose. If Al Ewing is going for sci-fi horror, Lindsay creates the visual experience perfectly.

What’s great about Absolute Green Lantern #3?


Al Ewing takes a bit of early Green Lantern lore, recasts it into the Absolute Universe context, and sets up what could be an interesting weakness for what is presumably the galaxy's most powerful weapon. Early Green Lantern lore introduced the color yellow as a weakness of the power ring's constructs. Here, it's gold. The twist feels like a nostalgic callback and a modern update, which is a neat revelation.

What’s not great about Absolute Green Lantern #3?


Holy Pete! The absolute worst mistake a comic writer can make is convincing themselves they have all the time in the world to tell their story without regard for keeping the audience engaged. Unfortunately, Al Ewing is doing just that. The plot centers on the backstory of "What happened?" by unveiling bits and pieces in baby steps, while the present conflict between Hal and Jo lacks a lot of the missing context.

Plus, the action moments, while done well by Jahnoy Lindsay, are few and far between. The issue feels small and lacking in urgency.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Absolute Green Lantern #3 brings to light an interesting revelation about Abin Sur's power, but there's not much more to the issue. Al Ewing's homage to sci-fi horror has the right tone, but the pacing is too slow, and the lack of urgency and wow moments is an energy killer. Jahnoy Lindsay's artwork is a great fit for the sci-fi horror feel, but it's not enough to save the script's inability to grab you.

5.5/10


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