Wednesday, November 27, 2024

Justice League Unlimited #1 Comic Review




  • Written by: Mark Waid

  • Art by: Dan Mora

  • Colors by: Tamra Bonvillain

  • Letters by: Ariana Maher

  • Cover art by: Dan Mora (cover A)

  • Cover price: $3.99

  • Release date: November 27, 2024


Justice League Unlimited #1, by DC Comics on 11/27/24, begins a new Dawn for the Justice League as teams are assembled to deal with threats around the world, but their greatest challenge may come from within.



Is Justice League Unlimited #1 Good?


Is Writer Mark Waid's latest DC series off to a good start? No. It's off to a great start. Justice League Unlimited takes all the charm and quality from the top creative team of Mark Waid and Dan Mora on World's Finest and amps up the entertainment factor by magnitudes. Heroes we haven't seen in a while get opportunities to shine in a comic that feels a lot like its namesake cartoon, and the plot is the kind of dramatic challenge worthy of the reunited League.

 Justice League Unlimited begins from the perspective of one of the newest (and oldest) members, Air Wave. Returned to the timeline after the events of Stargirl: The Lost Children, Air Wave accepted to become one of the additions to the Justice League as he looks to find his place in a world that left him behind decades ago.

When Air Wave arrives at the Watchtower for orientation, he finds the expanded Justice League is never short of things to do. Aquaman and a team of water-based heroes rush off to stop Marine Marauder near Auckland. Challengers of the Unknown rush to a lower deck to head off a problem with the new Watchtower's power core. Stargirl and the Captain head off to track down a wayward superpower displacement created by the fallout from Absolute Power.

Wally West/Flash whisks Air Wave off to give him a quick (*heh*) tour of the Watchtower. After Air Wave gets a passing glance at the layout of the Watchtower, an alert comes in that giant-wheeled vehicles are destroying a mining town in South Africa. Wonder Woman, Superman, Firestorm, Black Lightning, Kid Flash, and Star Sapphire (newly restored as a hero) rush to lend aid and stop the monster machines. Meanwhile, Batman and Jaime Reyes/Blue Battle respond to an alert in Costa Rica about a dangerous disturbance.

In South Africa, the heavy hitters deal with the giant rolling machines while Kid Flash handles evacuation, and Star Sapphire shadows Black Lightning to learn the ropes of search and rescue. The situation becomes an eye-opener when she learns not everyone can be saved, but she proves her worth when she uses her talents to pull off a miracle. 

The disturbance in South Africa opens a window of opportunity to lend a hand when his talent for transforming into a radio signal comes in handy. The incident heralds to emergence of a secret cabal called the Inferno that intends to take over the Earth.

Meanwhile, Batman and Blue Beetle find the dangerous disturbance looks like a scene out of Aliens (1986)

What's great about Justice League Unlimited #1?


If you had hopes or expectations that this series would live up to its animated namesake, which is the gold standard for Justice League storytelling, your hopes may be rewarded. It's too soon to say for sure, but Mark Waid is off to a thrilling start with an issue that taps a wide range of DC heroes with things to do, places to go, and adventures to be had.

You get plenty of action, a solid adventure, fun character moments, and a last-page surprise worthy of an "Oh, Snap!"

What's not great about Justice League Unlimited #1?


There are two minor nitpicks that are part of this issue, not created by this issue, that have yet to be adequately addressed.

First, this idea that a portion of the heroes either lost their powers or swapped some or all of their powers is a weird leftover from the Absolute Power event that never got a clear explanation. When the Task Force VII Amazo robots were deactivated, they released the powers they stole from Earth's heroes and villains, but we never got a clear picture of why some powers went to the wrong place and why some humans have now become brand new metas. It sounds like a lot of hand-waving silliness that makes the universe of characters more confusing than necessary.

Second, in the DC All-In Special #1, which portrays the reformation of the Justice League, it's explained that the membership cards give the bearers enhanced capabilities. Since that weird tidbit was dropped, we've not seen one instance yet to explain what that means, so the open loop will become a thorny point of frustration if it isn't addressed soon.

How's the Art?


It's Dan Mora, who is probably the best artist operating in DC right now. Hands down. Full stop. The cover of this issue is better than the entirety of Absolute Wonder Woman, so that should tell you something.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Justice League Unlimited #1 
delivers on the premise of the promise with an issue packed full of DC heroes, common and rarely seen, to deal with dangers across the globe. Mark Waid's script gives a multitude of heroes a moment to shine, and the underlying mystery hits home with a shocking twist ending. Plus, Dan Mora's art is next level.

9.5/10



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Black Canary: Best Of The Best #1 Comic Review




  • Written by: Tom King

  • Art by: Ryan Sook

  • Colors by: Dave Stewart

  • Letters by: Clayton Cowles

  • Cover art by: Ryan Sook

  • Cover price: $4.99

  • Release date: November 27, 2024


Black Canary: Best Of The Best #1, by DC Comics on 11/27/24, catches up with Dinah Lance as she begins a grueling MMA match against Lady Shiva with no round limit, but it's not what you think.


Is Black Canary: Best Of The Best #1 Good?


Whatever pre-conceived notions you had for Black Canary: Best Of The Best #1, you're probably wrong. Writer Tom King forgoes the copious wingdings, typical child death, and complex plot wrapped around a lie for a personal story that pits Dinah Lance against her greatest fighting challenge, in and out of the ring. The big twist has an obvious plot hole, but the first issue of the miniseries shows promise.

Black Canary: Best Of The Best #1 begins with narration between two ringside commentators as they set the stage for a sanctioned MMA fight between Black Canary and Lady Shiva. Each commentator contributes to the tale of the tape, but all signs point to Lady Shiva winning handily in a no-power-allowed submission bout. The fight ends when one competitor gives up.

As the dialog-heavy first issue progresses, we see Dinah go to stay with her mother, the first and original Black Canary, to help her train weeks before the fight. Their reunion is warm but troubled. Over the course of their first day together, we learn Dinah's mother is suffering from an aggressive form of cancer, giving their reunion and time together to prepare for the fight layers of meaning.

In the present, the fight begins. Lady Shiva comes out swinging and appears to gain a decisive upper hand almost immediately. In the past, we see Dinah agreeing to the fight from a slimy racketeer in exchange for a lot of money and a cure for her mother's condition... as long as she makes it six rounds.

The issue concludes with a dive off the turnbuckle that doesn't go well.

What's great about Black Canary: Best Of The Best #1?


Most typical Tom King trappings (wingdings and dead kids) are blessedly absent. The unexpected twist that Dinah is fighting for her mother, in and out of the ring, is a deeply emotional twist, and the (almost) bare-knuckle brawl is brutal.

What's not great about Black Canary: Best Of The Best #1?


In typical Tom King fashion, he twists the characters and scenarios to match his plot idea without recognizing where that twist doesn't make sense. Dinah is a partner with Oliver Queen and a member of the Justice League. As such, she should have no trouble getting all the money and access to the most advanced medical assistance in the galaxy without trouble.

In short, the story is a powerful read once it gets going, but the foundational setup to explain why she agreed to this fight in the first place doesn't make a wit of sense. 

How's the Art?


Well, well, well. Where has Ryan Sook been hiding this whole time? Sook's a well-respected artist, and this first issue is a strong reminder of why that respect is fully deserved. The small, personal moments hit just as hard as the knocks Dinah takes in the ring against Lady Shiva, so King's reputation for partnering with the best artists around is fully intact.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Black Canary: Best Of The Best #1
 
begins a seemingly impossible fight for Black Canary, in and out of the ring, when she accepts an offer to fight Lady Shiva for a very important reason. Tom King's laundry list of quirks is blessedly absent in favor of an emotionally impactful tale, and Ryan Sook's art is immaculate.

8.3/10



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Green Arrow #18 Comic Review




  • Written by: Chris Condon

  • Art by: Montos

  • Colors by: Adriano Lucas

  • Letters by: Hassan Otsmane-Elhaou

  • Cover art by: Taurin Clarke (cover A)

  • Cover price: $3.99

  • Release date: November 27, 2024


Green Arrow #18, by DC Comics on 11/27/24, finds Oliver Queen settling back into his nightly rounds in Star City when he learns about a serial killer targeting executives of a chemical company.


Is Green Arrow #18 Good?


Writer Chris Condon, most known for his Image offerings That Texas Blood and The Enfield Gang Massacre, joins DC to take a crack at the Emerald Archer as Oliver Queen gets back to the business of being a vigilante in Star City. After a first read, Condon's take shows potential with a few caveats.

Green Arrow #18 begins with a brief flashback to years ago. A boy named Kenny notices a strange puddle of black goo on the school playground. A wider panel shows the goo comes from chemical waste barrels that have begun to leak.

Now, we catch up with Green Arrow during his nightly patrol after moving back to Star City. He intercepted an armed robber when the latter fled a convenience store hold-up. After a job well done, Ollie heads back to his apartment to catch up on sports and the news, but his relaxation is cut short when he sees a news report about the death of Donald Sherman, CFO of Horton Chemical and once business partner to Oliver Queen. The two did not end their working relationship on good terms, and the police believe Sherman's death is one in a string of murders.

Later, Green Arrow breaks into the crime scene to look for clues. He spots a photo of Sherman at an awards dinner, and he recalls his contentious behavior during the same event when he accused Sherman of illegal chemical dumping.

Green Arrow's search is interrupted when a police detective enters the same crime scene. A brief standoff ensues, but the two protagonists agree to lower their weapons and talk. The issue ends with Green Arrow learning another attendee of the awards dinner was just found murdered.


What's great about Green Arrow #18?


Depending on your tastes and preferences, it's good to see Green Arrow get back to basics with a rock-solid murder mystery that suits a street-level hero. There are only so many cosmic threats a guy with a bow and arrow can face before things get silly, so Chris Condon is moving the title in the right direction.

Further, a murder mystery connected to an unscrupulous chemical company is a perfect fit for Oliver's socially minded personality.


What's not great about Green Arow #18?


Honestly, there's not much to criticize above minor nitpicks with the story. After everything Oliver went through to finally reunite with his family and endure the Absolute Power event, it seems ridiculously weird that his first order of business is to move away from his family and into a bachelor pad, but it's likely a DC editorial mandate to give the "family" a break.

How's the Art?


Here comes the biggest caveat. I'm not sold on the costume redesign or the rough inks in Montos's art style. The layouts and perspective look great, and you get the right tone for a detective noir-inspired story, but the lack of crispness in the lines gives off an indie comic vibe, which doesn't fit well for a member of the Justice League.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts

Green Arrow #18 begins a fresh start and a murder mystery for DC's Emerald Archer and a new creative team. Chris Condon's detective noir plot is a perfect fit for a street-level hero, so the new direction for Oliver Queen shows promise. That said, the art style and costume redesign may not be the best choice.

8/10



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Nightwing #120 Comic Review




  • Written by: Dan Watters

  • Art by: Dexter Soy

  • Colors by: Veronica Gandini

  • Letters by: Wes Abbott

  • Cover art by: Dexter Soy (cover A)

  • Cover price: $3.99

  • Release date: November 27, 2024


Nightwing #120, by DC Comics on 11/17/24, turns a bad situation worse when the investigation into Spheric Solutions gets explosive, and Olivia Pearce uses the incident to her advantage.


Is Nightwing #120 Good?


Well, bless my soul. I'm really starting to like where Dan Watters is going in Nightwing #120. Gang Wars spawned from misdirects are nothing new, but Watters uses clever thinking and trickery to make Nightwing a pawn in a bigger game, and I'm all for it.


When last we left Dick Grayson in Nightwing #119, the best former Robin struggled to maintain peace in Bludhaven due to a simmering gang war. Meanwhile, Mayor Melinda Grayson considers an offer to upgrade the police with high-tech weaponry, much to Dick's dismay. The issue ends with Nightwing infiltrating the warehouse of the weapons supplier, Spheric Solutions, while he's secretly watched by Spheric's boss, Olivia Pearce, and the head of the new player in town, Cirque Du Sin.


In Nightwing #120, we pick up during the cliffhanger from the previous issue with Nightwing chased by automated security bots in a Spheric Solutions facility. Nightwing pulls off fancy acrobatics to leap onto the bot and laser open its hull to disable the CPU, but he soon finds this is no ordinary bot. Spheric encased a rabbit in the hull to use the animal's fight or flight response for quick reaction time. Nightwing rescues the bunny and flees before the bot explodes, taking out most of the storage facility with it.


Dan Watters concludes the cliffhanger with action, speed, and curious surprise. The last thing Nightwing needs is another pet, especially one that historically doesn't get along with dogs, but here we are. Plus, we get further confirmation that Spheric is not above unethical experimentation for its fancy weapons.



The next day, Mayor Grayson calls Dick to find out what happened the night before and inform him about a Spheric press conference happening right now. During Olivia Pearce's presentation, she applauds Nightwing for stopping The Teddies Gang from getting a hold of the fancy weaponry she presumes would be used to break the fragile peace between street gangs. Also, the attack confirms that Bludhaven Police need upgrades now more than ever, so Pearce unveils the upgraded and highly lethal Helios Project.


The issue concludes with Helios police using very aggressive tactics and Nightwing witnessing the price even children will pay for Spheric's influence.


What's great about Nightwing #120?


Dan Watters gives everything they're looking for in a superhero comic. You get action, formidable villains, dramatic tension, plot twists, and hard-hitting moments. It's amazing how much better this run is turning out when compared to the previous creative team.

What's not great about Nightwing #120?


Olivia Pearce and Spheric present as an exciting villain presence, but the hints and teases concerning the Cirque Du Sin are completely absent. It's a bit of bad form to tease a frightening puppet master, especially one with ties to the hero, and then pause further development on the puppet master.

How's the Art?


Dexter Soy is the bee's knees. The action, drama, figure work, gestures, and big moments hit with equal impact and visual appeal. As with the writing, Soy's presence in the title is a serious upgrade.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts


Nightwing #120 ups the ante when Spheric Solutions tricks Nightwing into making a devastating mistake. Dan Watters's plot bristles with action, drama, and high intrigue, and Dexter Soy's artwork is stellar.

9/10



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Thursday, November 21, 2024

The Question: All Along The Watchtower #1 Comic Review




  • Written by: Alex Segura

  • Art by: Cian Tormey

  • Colors by: Romulo Fajardo Jr.

  • Letters by: Willie Schubert

  • Cover art by: Cian Tormey, Romulo Fajardo Jr.

  • Cover price: $3.99

  • Release date: November 20, 2024


The Question: All Along The Watchtower #1, by DC Comics on 11/20/24, settles into the Justice League's new headquarters when Question is asked to find the source of a covert attack.


Is The Question: All Along The Watchtower #1 Good?


Writer Alex Segura takes a crack at one of Gotham's more high-profile vigilante detectives with a miniseries that relocates Renee Montoya to new digs, a fresh start, and a mystery with no easy answers. Any excuse to bring the Question back to comic shelves is a good one, but the flaw of this issue isn't the main character. It's in the setup. 

The Question: All Along The Watchtower #1 begins with Renee Montoya, aka The Question, waking up after a fitful night of sleep. Rather than force herself to rest, she dresses in her Question uniform and heads into the main promenade for her first day on the job as Head of Security aboard the new Watchtower.

Alex Segura picks up where Absolute Power left off by getting inside Montoya's head while she takes in the wonder of living and working aboard an orbital space station populated with the world's greatest superheroes. Narration fills in the blanks for new readers concerning Montoya's status as a recovering alcoholic to let you know she's got baggage that colors her decisions and motivations.

Through a montage of scenes, both flashback and in the now, we learn the World's Finest asked Montoya to take the job for a specific purpose - someone or something is trying to infiltrate and weaponize the Watchtower for an unknown purpose. The League needs a world-class detective to keep the League in line and find out who or what is scratching at the defenses.

We'll talk more about the setup in a minute, but just know that tapping Montoya to be Head of Security and solve a mystery aboard a Watchtower that's barely been in operation for a month doesn't sit well in the least.

Wonder Woman gives Montoya the grand tour and introduces her to her team at various spots along the way. The Blue Beetles - Ted Kord and Jaime Reyes - provide tech and research support. Animal Man provides... animal support. The Challengers of the Unknown act as the operations team to keep the Watchtower running. And worst (best?) of all, Batwoman will be Montoya's field agent.

For readers not in the know, Montoya and Batwoman used to be a couple, so this choice presents all manner of opportunities for drama and conflict above and beyond the central mystery.

Toward the end of the tour, the Watchtower's systems scream alerts about an intruder. The longtime Superman villain known as Conduit crashes down in the main promenade, spouting orders to find and terminate Montoya. After a brief battle, Conduit is stopped, but Montoya figures out the attacker is actually a robot disguised as Conduit, and the attack is merely a distraction while a deadly attack occurs elsewhere on the station.

What's great about The Question: All Aboard The Watchtower #1?


More Question is a good thing, so even if the excuse to bring The Question to the forefront is less than ideal, we'll take it. Plus, Alex Segura's previous works tend to lean towards main characters who are alcoholic lesbians, so this title is right in his wheelhouse (see Segura's Black Ghost series).

What's not great about The Question: All Aboard The Watchtower #1?

Yeah, the setup is explained, but it doesn't make much sense. With a few probing questions, the premise falls apart.

How would someone be able to attack the newest and most advanced Watchtower ever built just a few weeks after it was created without the greatest minds on Earth knowing about it? What are the attacks the Watchtower is experiencing? It's never explained.

If Batman is the world's greatest detective, why does he need Montoya's help to solve the mystery? What about Mr. Terrific or The Atom? Surely, they could track down a malicious pattern of behavior.

When Conduit crashes through the Watchtower promenade in SPACE, how did nobody know? How could Conduit, even a robotic facsimile of Conduit, approach a space station without anyone noticing? Wonder Woman was with Montoya when "Conduit" attacked, so why didn't she jump in to help?

Why would Wonder Woman assign Montoya a whole team, including her ex-lover, without Montoya's say or input? If there's a rush, why doesn't she explain why there's a rush?

In short, Segura gets Montoya's voice and personality right but blows the setup.

How's the Art?


Cian Tormey's artwork ranges from very good to great. The Question looks as good as ever in costume. The first close-up look at the Watchtower is impressive, and the action is well done. The reason the praise isn't higher is due to little foibles like showing Star Girl flying without her power staff.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts


The Question: All Along The Watchtower #1
 
is a perfectly serviceable reason to get Renee Montoya on the Watchtower by giving her a mystery to solve. Alex Segura nails the voice and character work for Question, and Cian Tormey's art, which gives us our first full look at the Watchtower, is very good. That said, the basic setup that explains why The Question is invited onto the Watchtower doesn't make much sense.

6.5/10





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