Thursday, April 24, 2025

Green Lantern #22 Review




  • Written by: Jeremy Adams

  • Art by: Xermánico

  • Colors by: Romulo Fajardo Jr.

  • Letters by: Dave Sharpe

  • Cover art by: Xermánico

  • Cover price: $4.99

  • Release date: April 23, 2025


Green Lantern #22, by DC Comics on 4/23/25, gives Hal a heap of trouble when Hector Hammond gets his powers back. Meanwhile, Kyle and the scavenger team find a long-lost hero on a Reach outpost.



Is Green Lantern #22 Good?


Recap


When we last left Hal and the rest of the Corps in Green Lantern #21Carol enlisted Dove to help infiltrate the DEO and find out if Hammond's rehabilitation is on the up-and-up or if he's secretly up to no good. The issue ended with Kyle's team finding more than Nth metal at an abandoned Reach outpost and Dove confirming Hammond is up to no good.

Plot Synopsis


In Green Lantern #22, the action (and the cameos) reach a fever pitch. We begin with the cliffhanger where Hector Hammond uses his regained powers to attack Hal Jordan, Carol Ferris, and Dove. The heroes win through the use of tactics and teamwork. Later, Hal has an uncomfortable conversation with the head of D.E.O., Bones, explaining the Department is on notice by the Corps for enlisting unsanctioned extraterrestrials and villains. Hal is willing to overlook it in exchange for the use of a special key.

Elsewhere, Odyssey picks the locks entrapping a strange man she, Kon-El, and Kyle Raynor found at a Reach outpost. Suddenly, the outpost is surrounded by insectoid aliens riding giant beetle-like beasts. Kyle and Kon battle the aliens while Odyssey tends to the prisoner, but this man is no ordinary human. He's Dan Garrett, aka the original Blue Beetle. When Garrett gets free, he finds a magical beetle in a nearby display case and grabs it to suit up as the new Silver Scarab to defeat the incoming aliens.

Meanwhile, Hal enlists Phantom Stranger and Zuriel for a trip to St. Patrick's Purgatory in Ireland. Inside the ancient building, Hal uses the key he borrowed from Bones to open a doorway to Hell to look for the next item Sorrow Lantern needs to build a Power Battery. The issue ends when the trio of heroes encounter the absolute last person you'd expect to see in Hell - G'Nort.

First Impressions


File this one under "The One With All The Obscure Cameos." Jeremy Adams digs deep into DC's catalog to pull out a gaggle of characters that haven't been seen in a while or years in a few cases. The cameos, plus a little more wit (not jokiness), make this issue a solid read.

How’s the Art?


Xermánico's back on the title after a brief break, and the art looks super great. The panels draw your eye to a specific focus at the moment that accentuates the emotion in play, particularly the sit-down meeting between Bones, Hal, and Carol, so Xermánico's sense of cinematic visuals is on point.

What’s great about Green Lantern #22?


Jeremy Adams appears dead set on crafting a journey full of wow action moments, charm, and cool Easter Eggs of the cameo variety. It's unlikely anyone would have guessed the Silver Scarab and Zuriel would show up in a Green Lantern comic, so more surprises are always positive.

What’s not great about Green Lantern #22?


The goal and the path to getting there are still too amorphous this far into the adventure. We know there's a larger challenge to stop the Sorrow Lantern from collecting all the pieces to build a Power Battery, but why don't we know what and where they are? Adams keeps too many of the particulars close to the chest without an obvious reason. It feels like we're blindly following the characters as they randomly do things, only to find out at the end that there was some purpose, and we just didn't know about it. Adams's needless secrecy is hindering the enjoyment factor.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Green Lantern #22 
is a fun ride with plenty of action, charm, and a surprising number of obscure cameos. Jeremy Adams digs deep to give readers a sprawling adventure that reads more like an extended Justice League tale, and Xermánico's art is outstanding. That said, the plan to stop Sorrow Lantern feels oddly vague.

8.5/10


We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


The Flash #20 Review

Writer: Simon Spurrier
Artist: Vasco Georgiev
Colorist: Matt Herms
Letterer: Hassan Otsmane-Elhaou
Cover Artist: Mike Del Mundo (Cover A)
Cover Price: $3.99
Release Date: April 23, 2025

Legacy issue #820. Bad Moon Rising, Part One.



Plot Summary

Holy Guacamole, where to start? I thought I'd jump back onboard the crazy train for the beginning of the end of Si Spurrier's run. This isn't official, but I've heard rumours there will be a creative change from September. Spurrier has said he had about 2 years worth of story for Flash, so we will see what happens. I apologise but I had to borrow a snippet from good Old Geek Dad's review of this issue to help me catch up with what has been going on. I haven't read Flash since issue 12.

Batman #159 Review




  • Written by: Jeph Loeb

  • Art by: Jim Lee, Scott Williams

  • Colors by: Alex Sinclair

  • Letters by: Richard Starkings

  • Cover art by: Jim Lee, Scott Williams (cover A)

  • Cover price: $4.99

  • Release date: April 23, 2025


Batman #159, by DC Comics on 4/23/25, finds Batman forcing himself to get Joker the medical aid he needs, but another member of the Bat-family isn't happy about his mission of mercy.



Is Batman #159 Good?


Recap


When we last left the Dark Knight in Batman #158, he interrupted the Joker during the Clown Prince of Crimes sequel to one of his famous crimes involving Jokerized fish dumped into the Gotham Reservoir. Joker got the jump on Batman and dumped him into the reservoir, but Joker was jumped by a muscle-bound enforcer sent to capture him. Batman was fished out of the water by Talia al Ghul, Joker was tortured by an unseen villain, and the Bat-family went dark when Batman determined their comms network was compromised. The issue ended with Batman tracking Joker to an abandoned carnival and concluding Hush is back in town.

Plot Synopsis


In Batman #159, Batman does the only thing he can do - he takes Joker to Dr. Leslie Thompkins. Despite her lack of resources and advanced surgical skills, Leslie tends to most of Joker's serious wounds and wires his jaw shut after putting it back in place. Batman has nowhere to take Joker for recovery, so he exercises his only option - the Batcave.

Later, Batman uses the opportunity to examine the comatose Joker's mind for anomalies. Suddenly, Batman is attacked by the arrival of Red Hood, who is offended by Batman's willingness to help the Joker. After a rigorous fight, Batman is knocked out.

Elsewhere, Batgirl and Nightwing discuss their options when they're visited by the one person who seems to know what's happening - the Riddler (who appears to be recently upping his creatine intake). The issue ends when Batman wakes up and finds Red Hood, the Batmobile, and Joker gone. Batman somehow concludes Red Hood is working for Hush.

First Impressions


Batman #159 reads better than Batman #158, but the super simple script is more self-reflection and rehash than surprise and wow moments. Jeph Loeb throws a couple of swerves at the readers, but the issue is, at best, serviceable.

How’s the Art?


It shouldn't surprise anyone in the least that Jim Lee's art looks amazing. Lee's eye for powerfully framed and detailed characters is unimpeachable, and the brief action scene is top-notch. Lee is one of the few artists who can evoke nostalgia for the 80s and 90s, but the quality holds up and surpasses many of today's "best" artists.

What’s great about Batman #159?


Jeph Loeb uses "Hush" (yes, the quotes are intentional) to paint Batman into an impossible corner that challenges his moral compass. Joker is Gotham City's worst villain, so it makes sense that Batman would be brought low when forced to save and protect the worst of the worst. Red Hood's arrival only capitalizes on the anti-hero's history with Joker to amp up the dramatic tension through the words and action.

As a plus, Riddler's arrival in the story (between apparent trips to the gym) adds an unexpected twist.

What’s not great about Batman #159?


First and consistent with the previous issue, the plot, so far, feels super basic and vanilla. Batman saves Joker, Batman hides Joker in the Batcave, and Batman's decision draws the ire of enemies and allies. It's a fine setup, but there's nothing particularly surprising or impressive about it, which is a downer for a writer of Loeb's pedigree.

Second, the first third to half of the issue intermixes montages of the famous Crime Alley scene and Joker's most infamous crimes, which is nice but feels like so much filler. For a Hush story, this arc is spending much too much time rehashing the past and focusing on Joker.

Last, putting "Hush" in quotes is not a mistake because the way Loeb is setting up this story suggests Hush's return is possibly a red herring or a copycat. This reviewer could be reading the tea leaves wrong, but something smells fishy. If indeed a much-hyped Hush story turns out to be a bait-and-switch, DC is going to have a problem the likes of which hasn't been seen since the infamous Bat-Cat Wedding debacle. We shall see.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Batman #159 amps up the interpersonal drama when Batman is forced to take unusual measures to save Joker. Jeph Loeb's script is serviceable script is high on tension but short on surprises or Hush, and Jim Lee's art is masterful. Get it for the Jim Lee art, but don't expect to be blown away by the story.

6.5/10


We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


Wednesday, April 23, 2025

Absolute Martian Manhunter #2 Review




  • Written by: Deniz Camp

  • Art by: Javier Rodriguez

  • Colors by: Javier Rodriguez

  • Letters by: Hassan Otsmane-Elhaou

  • Cover art by: Javier Rodriguez

  • Cover price: $4.99

  • Release date: April 23, 2025


Absolute Martian Manhunter #2, by DC Comics on 4/23/25, finds Agent Jones learning surprising details about the entity inhabiting his mind when a mass shooter attacks a crowd.



Is Absolute Martian Manhunter #2 Good?


Recap


When we last left Agent John Jones in Absolute Martian Manhunter #1, Jones struggled to make sense of his surroundings, his seemingly random ability to read people's minds, and the strangely colored smoke that colors his perceptions after he impossibly survived an attack by a suicide bomber. Slowly but increasingly, a voice in the green "smoke" tells Agent Jones that it saved him.

Plot Synopsis


In Absolute Martian Manhunter #2, Agent Jones slowly begins to piece together. The issue begins with a man named Trigger Taylor, who murders his parents, believing they're infected by an alien consciousness. As the issue progresses, Trigger arms up and heads to another part of town, Little Damascus, populated by mostly Syrian immigrants, to kill everyone he believes is also infected.

Meanwhile, Agent Jones walks the city streets as the "green smoke" takes shape and gives him snippets of information. The entity isn't from Mars but a part of the universe too far for humans to comprehend. It uses Mars as a placeholder for simplicity's sake. The entity has come because Earth is under attack by another but similar race of aliens, which explains the global uptick in mental anxiety, rage, and violence. As the man and unseen entity move through the streets, it helps Agent Jones practice reading the minds of people they pass, seeing their deeds and misdeeds in the different colors of smoke that emanate from their minds.

Trigger reaches his destination and opens fire on random citizens. Agent Jones receives a call and races to the shooter's location. When he arrives, the Martian invades the shooter's mind and feeds Agent Jones enough information to keep the shooter busy pretending to be an old friend. Eventually, the Martian finds a nugget of distortion in Trigger's mind and destroys it, returning Trigger to clarity. Sadly, an arriving police officer kills Trigger.

The issue ends with the Martian confirming Trigger was corrupted by a "White Martian" and Agent Jones beginning to make peace with his new partner.

First Impressions


Overall, Absolute Martian Manhunter is an improvement over the first issue, but there's a distinct yellow (red?) flag raised by how this story played how that bears watching. Writer Deniz Camp isn't shy about injecting heavy-handed political themes in his comics (look at the mess he made with The Ultimates at Marvel), so you'd be right to be suspicious, given how this story plays out.

How’s the Art?


Javier Rodriguez's art hyper-stylized aesthetic is certainly an acquired taste. If you're into comics just for the art, you'll like this issue if you like Rodriguez's style. Now that the plot has more substance, you might find the issue more approachable if the art isn't your cup of tea.

What’s great about Absolute Martian Manhunter #2?


Content is king, but Clarity is god. Deniz Camp significantly improves on the previous issue by not relying on weird trippiness to carry the story and focusing on details that inform what's happening to push the plot forward. We learn some things about the entity, and we see how working together can help Agent Jones. The story takes on a new purpose, with the partners working together as law enforcers and taking on a potentially larger goal of stopping alien invaders.  

What’s not great about Absolute Martian Manhunter #2?


Beyond the obvious concerns about having a Martian Manhunter comic when the alien isn't hunting men and isn't from Mars, there's a specific concern about the way this story plays out. It could be nothing, but given Deniz Camp's track record, it bears watching.

From a few phrases used by Trigger, who he targets, and the description of the "infection," Camp appears to be using this first mission as an allegory for American men radicalized to commit violence in the name of xenophobia. You pick up references to replacement theory and us-versus-them mentality. Plus, the choice to send a stereotypical, basement-dwelling, white male after a neighborhood with a heavy Middle Eastern population tips Camp's hand that he's trying to say something without outright saying something. 

In fairness to Camp, this reviewer could be reading too much between the lines. However, Camp's past behavior is an indication of his future behavior, so we shall see.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Absolute Martian Manhunter #2 fills in some of the blanks regarding Agent Jones's new partner when the two embark on their first mission together to stop an active shooter. Deniz Camp's plot leaps ahead of the first issue by clarifying enough bits about the Martian's presence on Earth to make the story accessible, and Javier Rodriguez's art will continue to please his existing fans. That said, this issue raises a flag of concern about Camp's intentions for this series.

6.2/10


We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


Absolute Wonder Woman #7 Review




  • Written by: Kelly Thompson

  • Art by: Mattia De Iulis

  • Colors by: Mattia De Iulis

  • Letters by: Becca Carey

  • Cover art by: Hayden Sherman, Jordie Bellaire

  • Cover price: $4.99

  • Release date: April 23, 2025


Absolute Wonder Woman #7, by DC Comics on 4/23/25, brings Diana's disagreement with Hades to a close when she recalls a story her mother read to her as a child that teaches a valuable lesson.



Is Absolute Wonder Woman #7 Good?


Recap


When we last left Diana in Absolute Wonder Woman #6, the last Amazon was brought before Hades to explain how she created one of her magic lassos and acquired Pegasus. The lasso was created by a ritual involving a sample of Prometheus's blood, given willingly. The issue ended with Hades showing he knows the power of exploiting weaknesses by unveiling he has Circe in chains.

Plot Synopsis


In Absolute Wonder Woman #7, Diana's temporary submission to Hades continues. In a series of intermixed flashbacks, we see little Diana making friends with Persephone, the forced Queen of the Underworld. In the months and years to come, Circe secretly implores Hecate for guidance on how to get Diana out of the Underworld. Hecate cryptically explains that a certain story holds the key to Diana's future escape. Circe interprets the guidance as an object lesson in the story "The Lady, or The Tiger?," published in 1884 by Frank R. Stockton.

Now, Diana fights against a Chimera in a gladiator ring, overseen by Hades and Persephone, as Circe remains held in chains. Diana wins the fight by killing the chimera when given no other option. Hades rewards Diana's victory by allowing her to choose one of two doors to exit the arena. One door leads to death, but the other leads to freedom.

Remembering the object lesson, Diana chooses no door. She breaks her mother's chains and tells Hades she ate one of the Pomegranate seeds given to her by Persephone to forge a third option. Diana is free to leave the Underworld, but if she sets foot on the Wild Isle to visit her mother, she must remain one month to mark the one Pomegranate seed eaten.

First Impressions


Writer Kelly Thompson mixes fables and mythologies to concoct a part clever, part convoluted answer to the question - "How did Diana escape Hell?" Fans of the previous issue will like the intricate connections to classic stories and the heartfelt emotional beats, but intricate can get messy.

How’s the Art?


Mattia De Iulis's contribution to this two-part backstory is both a blessing and a curse. De Iulis's art style is gorgeous.... nay, stunning, so you're going to love the visual appeal of Absolute Wonder Woman #7. However, it's almost impossible not to think about the transition back to main artist Hayden Sherman and not see it as a sizable downgrade. De Iulis is levels above Sherman, and it's not even close. Love what you have, but more than a few readers will grieve the loss of De Iulis when he rolls off.

What’s great about Absolute Wonder Woman #7?


The end of this two-parter is majestic, grand, mythical, and stunning. Kelly Thompson's central premise about reimagining Diana's relationship with the Greek gods is the kind of storytelling Wonder Woman has lacked for a long time. Plus, Mattia De Iulis's artwork is the best of any Absolute title.

What’s not great about Absolute Wonder Woman #7?


An intricate mingling of classic stories can get messy if you're not super careful about how you lay it out and how you prioritize which story. Given the outcome of this tale, the story of "The Lady, or The Tiger?" is much less relevant to the outcome than Persephone's history. Further, Stockton's story relies on trust and a moral conflict, which doesn't apply in this case. Structurally, Thompson created the parallels. Thematically, Thompson focuses on the wrong thing, so the resolution feels clumsy.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Absolute Wonder Woman #7 looks gorgeous, reads well, and has all the makings of a great comic except for a narrative stumble at the end. Kelly Thompson's script shows the potential of what a great Wonder Woman comic could be, and Mattia De Iulis's artwork is breathtaking. That said, a crisscross of ideas creates a jumbled resolution.

8.5/10


We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support. 


Superman #25 Review




  • Written by: Joshua Williamson

  • Art by: Jamal Campbell, Eddy Barrows, Eber Ferreira, Dan Mora

  • Colors by: Alejandro Sanchez, Jamal Campbell

  • Letters by: Dave Sharpe

  • Cover art by: Dan Mora (Cover A)

  • Cover price: $4.99

  • Release date: April 23, 2025


Superman #25, by DC Comics on 4/23/25, pits Superman and Superwoman against a super-powered clone of Lex. The outcome could be a game-changer.



Is Superman #25 Good?


Recap


When we last left the Man of Steel in Superman #24, Mercy unveiled a new line of offensive and defensive weapons developed by Supercorp. The unveiling coincided with a group of aliens suddenly arriving on Earth to test out new weapons. Superwoman joined the Justice League while Superman stayed behind to deal with Mercy's bad business idea. The tables suddenly turned when Superwoman learned the aliens were testing weapons obtained by Supercorp. When Superwoman and the JL defeated the aliens and reported their discovery to Superman, Mercy unveiled her Metallo-inspired upgrades and the Lex Luthor clone she created to retake control of the company.

Plot Synopsis


In Superman #25, the fight for Metropolis begins anew. We begin with a flashback from a time before Lex went to jail. The collaboration with Superman, the creation of Supercorp, and everything that happened since was part of a long-term plan by Lex to defeat Superman. However, Lex warned Mercy not to unleash his superpowered clone, dubbed Project X-EL, because it was too dangerous.

Flash forward to recent times. The kindler, gentler Lex is comfortable expressing his feelings for Mercy. Unfortunately, she's still locked into the original plan and rebuffs Plex's ideas about starting over for a quieter life. Secretly, Mercy implanted Project X-EL (PXL) with the upgrades from the recent Supercorp weapons research, and she unleashes the clone to become the true Lex once again.

Now, PXL comes alive and uses Mercy's kryptonite beam that weakened Superman and Superwoman to attack in full force. The battle spills out into the street. Meanwhile, the original Lex is still in police custody, headed to Strykers Prison. He recognizes Mercy is out of control and summons Marilyn Moonlight to break out, don his power suit, and join the fight against PXL.

The battle commences. PXL is more than up to the task, but during the fight, PXL's mind grows unstable and psychotic in a Bizarro kind of way. When PXL threatens the Kent family, Superwoman blasts PXL with an overload of heat vision, but original Lex delivers the killing blow. The issue ends with Superman and original Lex at odds over what needs to be done, and Superwoman learning the cost of a heat vision overload.

First Impressions


Superman #25 is an above-average way to end the Supercorp arc when Joshua Williamson unveils secrets, delivers hard-hitting, consequential battles, and an ending that builds anticipation for the future. Williamson has been hot or miss on this series, but this issue is a hit.

How’s the Art?


As you can see from the credits, a small team of artists worked on Superman #25, and it shows. Normally, you'd be annoyed with stylistic changes from one section to the next, especially when the changes occur without an obvious break point in the narrative. Here, the transitions are mostly logical, and the styles of the main artists are complementary enough that you don't mind it.

What’s great about Superman #25?


Joshua Williamson's script delivers practically everything you're looking for in an entertaining Superman comic. You get drama, action, surprises, and (presumably) consequential developments. Above and beyond the nuts and bolts of the writing, you get a few cool, wow moments. For example:

PXL suddenly talking in Bizarro speak, or Superwoman unleashing a mega blast in her protective range.

These are the kind of cool moments DC needs more of instead of endless talking or meandering, decompressed plots.

What’s not great about Superman #25?


Particularly in this arc, Superman's moral outrage seems slightly misplaced. We saw him react too strongly to trapping Doomsday and alien invaders in a bottle city in the previous flight. Here, we see Superman react too strongly to the destruction of an artificial Lex. Williamson shows the extreme reaction to demonstrate how Superman has the moral high ground, but the scenario presented reads as out of step with the reaction.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Superman #25 delivers surprises and hard-hitting battles when Superman, Superwoman, and Lex battle against a superpowered Lex clone gone crazy. Joshua Williamson's script gives you reasonably everything you're looking for in a Superman comic, and the art team's delivery is excellent.

8.5/10


We hope you found this article interesting. Come back for more reviews, previews, and opinions on comics, and don’t forget to follow us on social media: 

Connect With Us Here: Weird Science DC Comics / Weird Science Marvel Comics

If you're interested in this creator’s works, remember to let your Local Comic Shop know to find more of their work for you. They would appreciate the call, and so would we.

Click here to find your Local Comic Shop: www.ComicShopLocator.com



As an Amazon Associate, we earn revenue from qualifying purchases to help fund this site. Links to Blu-Rays, DVDs, Books, Movies, and more contained in this article are affiliate links. Please consider purchasing if you find something interesting, and thank you for your support.