Thursday, July 25, 2024

Detective Comics #1087 Comic Review




  • Written by: Ram V

  • Art by: Christian Duce, Stefano Raffaele

  • Colors by: Luis Guerrero

  • Letters by: Arian Maher

  • Cover art by: Evan Cagle

  • Cover price: $4.99

  • Release date: July 24, 2024


Detective Comics #1087, by DC Comics on 7/24/24, finds Batman and the Bat Family holding the line against the Orgham army overrunning Gotham and setting the city ablaze.



Is Detective Comics #1087 Good?

This series is exhausting. In fairness, this issue is one of the less pretentious, convoluted pieces of overwritten narrative to come out of Ram Vs coif, but the constant push and pull of multiple threads reacting and overreacting to each other just sucks the life out of the story. Two more months to go, Folks, and the Ram V run will finally be over. Hallelujah! When last we left the Dark Knight in Detective Comics #1086, the Orghams unleashed an Azmer-infected army on the streets of Gotham, setting the town ablaze. The mysterious Shadow Angel and his cadre of Azmer-enhanced brutes held an entire building hostage. Jim Gordon gave Commissioner Montoya the data that suggested the Orghams were planning something big. Meanwhile, the Joker visited Duela Dent to manipulate her into relapsing. In Detective Comics #1087, the Bat Family fans out across the city to stop the Orghams Army of the Downtrodden from dragging upper-class citizens out of their homes and hanging them in public squares. While his soldiers keep up the fight, Batman concludes his meeting with the Ten-Eyed Man when they discern a pattern of intent in the Orghams' actions. The Orghams want Montoya. If nothing else, Ram V's simmering finale picks up the pace as the point of view switches from one action to the next to keep the readers engaged. Ten-Eyed Man acts as an outlet for Ram Vs frequently pretentious narration, so at least it fits with the obtuseness of his character. In all, it's not a bad start. When the Azmer forces arrive at the GCPD, Montoya's police urge her to evacuate. Instead, she leads them to the roof. Her police realize what she's up to when she activates the long-dormant Bat-Signal, summoning Batman to enter the fray and battle Tenclaw. Meanwhile, Mr. Freeze unleashes a Winter in July storm that lowers temperatures across Gotham to slow the exponential spread of Azmer infections. On the one hand, the preceding sequence of events is full of fast-paced action and energy. On the other hand, it only works if you just accept that everyone did all the right things all at once, regardless of time or foreknowledge. How did Batman happen to get to the roof to fight Tenclaw within seconds of Montoya activating the signal? How did Mr. Freeze know cold affects Azmer, and why was he prepared to set off a citywide storm? It's these little shortcuts and convenient coincidences that frequently pile up to pull you out of the issue. Tenclaw manages to inject Montoya with a knockout drug while Batman is engaged with the Azmer brutes. The werewolf leaps to the city street below where a van is waiting. Batman follows but it's Two-Face who (sorta) saves the day by nicking Tenclaw's arm with a silver bullet. Harvey urges Batman to go after the van while he settles his score with Tenclaw. Generally, Tenclaw's defeat scene makes sense, but only if you accept that Two-Face just happened to be in the right place at the right time and armed with the exact right weapon for him to deal with a superior foe. You get the impression Ram V is racing to tie up the hundreds of loose ends, so he has to take every shortcut he can get. The issue concludes with Batman rescuing Montoya, Mr. Freeze putting the multi-limbed Neang on ice, Batman taking a moment for a lover's chat with Selina, and Duela Dent showing up out of the blue to separate Shadow Angel's head from his body. Ahh, Shadow Angel. We hardly knew ye. I mean that literally. Wasn't he just introduced? Whatever. Nothing matters in this series. Overall, Detective Comics #1087 is one of the better issues in the series based almost entirely on the improved pacing. Half the plot developments are still a complete mystery, and things happen out of the blue for no particular reason, but at least there's action, energy, and a vague sense of direction to keep you engaged.


Backup Story


Dan Watters gives readers a standalone tale centering on Nightwing and Azrael's contentious partnership as they fight the Azmer forces on the streets of Gotham. Nightwing is, understandably, not inclined to believe Azrael will keep his word about not killing anyone. For his part, Azrael proves trustworthy, but he's forced to endure a few comedic bonks from Nightwing to prove it.


To be clear, the backup isn't a comedy, but it is amusing watching Azrael behave himself in the face of Nightwing's taunts.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

Detective Comics #1087 ups the action, energy, and pacing to deliver one of the better issues in the series. That said, the plot only works if you accept a tidal wave of shortcuts, convenient coincidences, and happy accidents that put everyone exactly where they need to be at exactly the right time without explanation. The art's decent enough, and the individual scenes are perfectly good, but it's clear Ram V is throwing every bit of smoke and flash at the reader to cover up how rushed this finale is turning out.

6/10



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Absolute Power: Task Force VII #2 Comic Review




  • Written by: John Layman

  • Art by: Max Raynor

  • Colors by: Luis Guerrero

  • Letters by: Dave Sharpe

  • Cover art by: Pete Woods

  • Cover price: $3.99

  • Release date: July 24, 2024


Absolute Power: Task Force VII #2, by DC Comics on 7/24/24, takes the event to Atlantis when Depth Charge captures Aquaman and forces Atlantis to surrender. Meanwhile, Steve Trevor has a bad day.



Is Absolute Power: Task Force VII #2 Good?

What the heck was the point of this comic? The Task Force VII miniseries is billed as the companion run to the main Absolute Power event. Still, so far, the issues don't tell you anything you don't already know or tell you extra information that doesn't matter. In fairness, Absolute Power: Task Force VII #2 is a better-written and drawn comic than the abysmal issue #1, but still, it doesn't need to exist.


When last we left Task Force VII in issue #1, the Amazo robot known as Last Son pursued Billy Batson and Mary Bromfield to the Rock of Eternity, with the help of an indentured Parasite. During the "fight," the adoptive siblings were captured, Mr. Dinosaur got his tail kicked, and Steve Trevor was taken to Gamorra to meet his new boss, Sarge Steel.


In Absolute Power: Task Force VII #2, we catch up with Tempest and the Doom Patrol AFTER the Amazo Robot known as Depth Charge defeated Aquaman and the Doom Patrol. Everyone on the team lost their powers, so they decided to pursue Depth Charge to Atlantis because an Arthur Curry without powers is an Arthur Curry who can't breathe underwater.


Before you start arguing about whether or not breathing underwater is a "power" instead of part of Arthur's hybrid biology, this comic treats it like it is. There's no point making a stink about it. Yes, it's a dumb creative mistake. C'est la vie.


Depth Charge arrives at Atlantis to demand they stand down and accept Amanda Waller's benevolent control. At first, the military takes up arms, but Arthur (encased in a cube with error) orders his people to stand down and not start a fight they're not ready to win.


In unison, the Atlanteans follow Arthur's command. Depth Charge flies into a rage because the Atlanteans follow Arthur's orders instead of Depth Charge's, and the Amazo robot lashes out at the city with destructive force. In the melee, Tempest and the Doom Patrol sneak Arthur away to find refuge with the rest of his super friends.


Meanwhile, Sarge Steel shows Steve Trevor to his new office. When Steve immediately finds out the antiquated phone is tapped, Steel flies into a rage, knocks Steve out, and calls for Security to take Steve into custody.


What's great about Absolute Power: Task Force VII #2? Max Raynor's art is strong, energetic, and packed with energy. The plot doesn't make much sense, but Raynor makes it look good.


What's not great about Absolute Power: Task Force VII #2? As hinted at above, Arthur's ability to breathe underwater is part of his biology, not a power. Normally, that should be a nitpick, but the major crux of this issue hinges on Arthur becoming the damsel in distress, which forces him to take Tempest's direction.


Further, the issue adds nothing to the event other than to show the details of Atlantis's downfall, reinforce the growing concern that the Amazo robots are unstable, and show that Steve Trevor was taken to Gamorra island without the intention of doing anything with him.


In effect, nothing important or useful happened in this issue that you couldn't surmise off-panel or haven't already seen from a different angle in other Absolute Power-related issues.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

Absolute Power: Task Force VII #2 gives readers a view into how Amanda Waller's Absolute Power attack subdued Aquaman, Atlantis, and the Doom Patrol. Sadly, most of that fight takes place off-panel, and the rest of the information adds nothing meaningful to the event. In every sense of the word, this tie-in is pointless, but at least Max Raynor's art looks darn good.

5.5/10



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Green Arrow #14 Comic Review




  • Written by: Joshua Williamson

  • Art by: Amancay Nahuelpan, Sean Izaakse

  • Colors by: Romulo Fajardo Jr.

  • Letters by: Troy Peteri

  • Cover art by: Phil Hester, Ande Parks, Ryan Cody

  • Cover price: $3.99

  • Release date: July 24, 2024


Green Arrow #14, by DC Comics on 7/24/24, sends the Arrow Family on a mission to stop Amanda Waller's robotic monstrosities by attacking them at their source.



Is Green Arrow #14 Good?



When last we left Oliver Queen, aka Green Arrow, in issue #13, Roy and Lian broke into Belle Reve North to help Cheshire escape Amanda Waler's inhospitable accommodations. When it looked like the family was getting away with the jailbreak, Roy was pulled back at the last minute by a lasso arrow fired by Green Arrow. During the heated confrontation, Oliver made it very clear that he was on Amanda Waller's side and that he was willingly working for her because he believed in what she was doing. The issue ended with Connor Hawke assuming the mantle of Green Arrow. In Green Arrow #14, Amanda Waller's Absolute Power attack is in full swing, with the majority of the world's powered individuals on the run, in hiding, or captured. Batman and Nightwing remotely conference into the Arrow Family to tell them to stay put. His reasoning? If the remaining heroes fall, the Arrow Family is the last line of defense. Roy's response? Nope. Largely, the rest of the Arrow family goes along with Roy's decision to not obey Batman's orders, especially when he unveils the unfinished Arrow Cave that Ollie didn't get a chance to finish before he joined up with Waller. Right off, Joshua Williamson gives readers all they need to know about the world's status quo in the middle of Absolute Power, and he uses Roy's decision to play up the respective characters' personalities in how they react to Roy's decision. What's the plan? The best way to get to Waller is to take down Task Force VII's Amazo robots, and the best way to do that is to find the man who built Amazo - Professor Ivo. Everyone hops on to one of three Flying Arrows to follow up on one of Cheshire's leads about Ivo's current whereabouts. Meanwhile, Ollie surveys Waller's multi-pronged attack from the Hall of Order when he deduces that capturing everyone's weapons is a poor substitute for capturing the people who built them. Bright takes the hint and sets off to correct that loophole. Say what you will about Ollie's partnership with Waller (it could be a double-cross), but he's convincingly contributing to Waller's offensive. Plus, sending Bright to add leverage to Waller's position is a smart move, even if it telegraphs what's going to happen from a mile away. The Arrow Family arrives at a secret lab in Death Valley to capture Ivo. Unfortunately, Ivo is prepared for the visit, and he unleashes a cybernetic character we haven't seen in a while, Tomorrow Woman to keep the family while he makes a hasty exit. Ivo's gambit works, but before the scientist can get too far, he's intercepted by Bright at the end of the issue. What's great about Green Arrow #14? Generally speaking, Williamson delivers a solid tie-in to the Absolute Power event. Placing focus on Ivo could have implications for the event's outcome, the characters are reasonably represented, and the return of Tomorrow Woman is a pleasant surprise. What's not great about Green Arrow #14? Connor's assumption of the mantle feels a bit silly since Roy is leading the charge and taking the spotlight on practically every page. It's like an adolescent boy declaring he's now the man of the house because he put on his father's hat. Further, there may be too many characters to handle in this issue since the script and/or the art confuses Arrowette and Speedy in a couple of spots. It may have served this issue better for everyone to divide and conquer.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

Green Arrow #14 is one of the better Absolute Power tie-ins because it gives everyone in the Arrow Family something to do that feels connected to, and may have an impact on, Absolute Power.  That said, Connor's assumption of the Green Arrow mantle feels forced and immature, and either the writer or artists mixed up Arrowette and Speedy in at least one or two spots. Still, this is a fairly decent superhero comic.

7/10



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The Flash #11 Comic Review




  • Written by: Simon Spurrier

  • Art by: Ramon Pérez

  • Colors by: Matt Herms

  • Letters by: Hassan Otsmane-Elhaou

  • Cover art by: Mike Deodato Jr., Jão Canola

  • Cover price: $3.99

  • Release date: July 24, 2024


The Flash #11, by DC Comics on 7/24/24, traps Wally West at the heart of reality where the Arc Angles finally explain what they want, why they want it, and Wally's place in their plan... sort of.



Is The Flash #11 Good?

Oy! This overcomplicated mess has got to end at some point. Right? Does DC still refuse to accept that Si Spurrier's cosmic horror take on The Flash has devolved into a self-important, pretentious joke nobody wants? Well, at least the Arc Angles arc is approaching an end (maybe), so let's get this over with. When last we left The Flash in issue #10, the extended Flash family, including Inspector Pilgrim, who we now know is Wade West from the future, but without Wally West, managed to find each other and gather together at the Flash Museum. Wally ran through sideways realities and layers of perception to eventually be trapped by the Arc Angles. In The Flash #11, Si Spurrier resorts to a standard villain monologue to explain everything that's happened since issue #1 (sorta). The Arc Angles are a type of god irritated by the messiness and inefficiency of change, made possible through the existence of Time. The Deep Change, which sits on the other side of the Source Wall is the source of Time, which spawns all the forces we know (and some we don't) like the Speed Force and the Still Force. When conduits, like the Flash, use the Speed Force, the conduit is indirectly feeding off the Deep Change. In exchange, the Deep Change feeds off the conduits through the emanations of emotions like Love. In effect, people who are connected to and use forces indirectly feed the source of those forces by living and experiencing the fullness of life. Arc Angles are the gods of peace and infinite harmony, so they view the symbiotic cycle between conduits and the Deep Change, through the existence of Time, as an affront to everything they are. Therefore, their plan is to force Wally West, with the help of The Stillness, to open and widen the breach through the Source Wall to get at and destroy the Deep Change, ending Time and creating a placid never-changing reality. Got it? No. That's okay. Neither do 99% of regular Flash readers because nobody is buying this pretentious crap. The issue ends with The Flash running faster than reality because his mind is warped by the Arc Angles to open the pathway for the Arc Angles to get at the Deep Change.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter


Final Thoughts

The Flash #11 is an overwritten, overthought, pretentious pile of poop that dumps an overblown amount of exposition on the reader to explain who and what the Arc Angles are and what they intend to do with Wally West. If you peel back the layers, there's an interesting idea at the heart of this series, but Spurrier is too lost in demonstrating how smart he is to pull it off effectively.

3/10



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