Monday, November 28, 2022

Justice Society of America #1 Review



Written by: Geoff Johns
Art by: Mikel Janín
Colors by: Jordie Bellaire
Letters by: Rob Leigh
Cover art by: Mikel Janín
Cover price: $3.99
Release date: November 28, 2022 

Justice Society of America #1 imagines a future where Dr. Fate is mysteriously murdered, and the new JSA, populated with mostly reformed villains, is on the trail to find his killer. Unfortunately, the new team isn't up to the task.

Is It Good?

Justice Society of America #1 is not bad. It's not great, but it's not bad.
Picking up from the recent Flashpoint Beyond limited series, Helena Wayne, aka Huntress, reluctantly reforms the JSA after years of inactivity to find out who murdered Dr. Fate. Sadly, most of the OG members are gone, and Helena has no choice but to assemble a new team with reformed villains who aren't quite imbued with a heroic nature.

Once Dr. Fate's body is found, and the hunt begins in earnest, the new JSA ends before it can find its footing, starting a timey-wimey time-traveling adventure for Helena Wayne to save the original JSA before the future is ruined by the past.

Geoff Johns's set up to establish the new team members and the premise of the murder is a little too quick and clunky. You could argue that you don't need to get to know the new team because they're wiped out quickly, but the opening scenes could use some smoothing out.

Check out our Video Review of Justice Society of America #1

Once the time travel twist rears its ugly head, the story makes more sense, and the ending hits you with a mountain of intrigue for what comes next. In short, the beginning is rough, but the issue ends strong.

Janín's art is serviceable in this issue. The character designs and action sequences are very good, but the issue feels small due to the overabundance of close-up shots.

About The Reviewer: Gabriel Hernandez is the Publisher & EIC of, a comics review site dedicated to indie, small, and mid-sized publishers.

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Bits and Pieces

Justice Society of America #1 kicks off a time-travel adventure involving past and future JSA teams. The opening scenes feel disjointed and clunky, but the issue ends on a high note. The art is generally good, but the high volume of close-ups makes the setting feel small.


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