Wednesday, March 7, 2018

Bane: Conquest #10 Review and *SPOILERS*

Get To It

Written By: Chuck Dixon
Art By: Graham Nolan, Gregory Wright, Carlos M. Mangual
Cover Price: $3.99
Release Date: March 7, 2018

*Non Spoilers and Score At The Bottom*

It's time to jump back into the Conquest of Bane and hopefully find out who everyone is that he recruited for his little mission to completely wipe Kobra off the map.  It was such a huge disappointment last issue, where we spent the entire story recruiting people and by the end I couldn't place a couple of the members.  Now that we have the roster filled it's all about getting to the job at hand and hopefully it's more exciting than what we've been getting lately.  Let's jump into this issue and check it out.

Explain It!:

So now that we've got our team recruited (even though we're not given everyone's names), it's time to go after Kobra, who are waiting for the worst since they've been unable to locate our main character for the past couple of months.  With that, we go into a big convoluted plan to trick a Korean General into giving Bane's team the codes to enter the country in the guise of Kobra so that they can enact their plan to kill the Naja-Naja.  

I'm not kidding with the convoluted part because a big part of our issue is convincing the Korean General that someone within his country is out to get him and the only way to find out who it is, is for him to give them all his security information, before he takes things too far with Gun Hawk's main squeeze Gun Bunny and the marksman takes him out.

With that, Bane's team enter North Korea and the plan to take down Kobra begins.

That's it for this issue of Bane: Conquest and while I really thought that this series was going to turn around when they introduced Kobra into the mix, it's just become more nonsense than I ever thought possible because it doesn't have twelve issues worth of story to tell and it's really padding itself out because of it......... which means we're getting some really boring ass issues.  The art continues to be strong in this series, but since I don't know all of the characters that are being depicted in this issue because Chuck Dixon apparently has a deep seeded hate for calling people by their names, I'm left a little angry because I just go "Hey, there's that guy.  Oh, and French Guy is still here....... cool".  This is just very underwhelming and I just hope that this series can pull itself together for the final two issues because I'm tired of reading this book each month just to get nothing from it.

Bits and Pieces:

While the introduction of Kobra seemed to give this series a second wind, the lead up to Bane's final battle against them has become boring has hell and just focuses on convoluted plans to get us where we need to be with people who aren't even all named and it's a bit of a disappointment.  Hopefully, this series gets back to being interesting for the final issues.

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