Wednesday, September 13, 2017

Red Hood and the Outlaws #14 Review and *SPOILERS*



Bizarro: Gotham's Greatest Superhero


Written By: Scott Lobdell
Art By: Joe Bennett, Sean Parsons, Veronica Gandini, Blond, Taylor Esposito
Cover Price: $3.99
Release Date: September 13, 2017

*Non Spoilers and Score At The Bottom*

Who would have guessed that a dying Bizarro would have led to a Smarty-Pants one once he was cured?  Hell, I don't even think that Lex Luthor could have known that using Kryptonite to save Bizarro's life would make this big lump of a clone into a genius that rivals, if not surpasses Lex's intellect.  I'm getting ahead of myself though because we'll look at all the Smarty-Pants-ness  of Bizarro when we get into the issue.  I just wanted to catch all of you fine people up with what's been going on in Red Hood and the Outlaws before I do though.  Okay, let's check it out.

Explain It!:

Our issue begins with Red Hood and Artemis flying around Gotham with their brand new jet packs, which Bizarro built for them and that becomes the running theme of this issue, where Bizarro uses his new found brains to help Jason Todd in his war against crime and man, jet packs, while cool, aren't shit to what Big Clone Blue comes up with for his teammates.  Anyway, with the jet packs and the information that Bizarro put together, our heroes stop Professor Pyg and a gang of his dollotrons from robbing an armored truck and not only that, but thanks to B, they also have a cure for the dollotrons.......  Bizarro is just the greatest superhero that ever lived and it looks like he's not wasting anytime in creating things to make crime nonexistent.


When Jason and Artemis try to return to their hideout, they find that they're sucked up in a tractor beam that takes them to an invisible, floating base that takes up a square block of Gotham that Bizarro has designed for them and not only does it have an armory, war room and a bad ass garage full of vehicles, but it also has a doorway that takes you to anywhere you want to go in the world........ kind of like Midnighter's doors.  


In the end, the tour comes to an end because they get an alarm that Zsasz has escaped Arkham, but he doesn't get far thanks to Bizarro's quick response program.  All things must come to an end though and that's made really clear when our heroes return to their base and begin getting ready for bed, but Bizarro excuses himself to go sit down at his computer monitor, where he sees his dumber self in the refection, telling him that this isn't forever and our current Smarty-Pants Bizarro just sighing in acknowledgement.


That's it for this issue of Red Hood and the Outlaws and while it was a fun issue that explored just how smart Bizarro has become since his rebirth....... there just wasn't a lot to it.  Yeah, we saw our heroes take on Professor Pyg and Zsasz, but it's become too easy with Bizarro being what he is now and while our heroes didn't actually come out and express it, Bizarro like this makes things a bit boring.  Yeah, it's a fun development for the character, while it lasts and our heroes did get a bunch of awesome goodies out of it, but I'm already missing the sweet dummy Bizarro and can't wait to get him back.  The art, while looking great throughout, had some problems in portraying everything that our heroes were talking about because some scenes just came off confusing because you don't know what our heroes are talking about because it's simply not drawn onto the panel.  Besides these minor problems though, this remains a strong book, with great art that I love reading.  

Bits and Pieces:

We explore Smarty-Pants Bizarro in this issue and while it's fun at times, nothing really all that interesting happens in this issue because our hero is too smart to let bad things happen.  The art is looks good and we get some new Outlaw toys for our group, but I can't wait for my big lovable dummy to return.

7/10

6 comments:

  1. Yea i liked this issue but nothing happened kutos Scott Lobdell though even issues i dont love are still fun and grow the characters somewhat that said i was relieved at the end brainzzaro is not my bizzaro

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  2. This was a good Statues qou update issue. Plus I really liked the fact the Outlaws have a new base and means of transportation. My only beef with this issue is how for some reason Bizzaro getting smarter makes him Pretty Bizzaro.
    I agree with 7/10, just a good issue but not great.

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    Replies
    1. higher IQ, higher sense of hygiene?

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    2. That might be it, but I think with this art he looks as pretty as superman. With is a little weird for me. He is an albino superman.

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    3. With his super brian powers he made a conditioner for the bizzaro full body dandruff

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  3. When Bizarro first became Brainzarro last issue I found it a little silly. This issue issue shows me how wrong I was. It's a lot silly. I understand that Bizarro is super smart. I understand that Bizarro is super strong. I understand that Bizarro is super fast. I understand that this is a comic book. I also understand that it would still be impossible to build that fortress in a morning's time. He would have to plan and engineer things. He would have to take his time assembling tiny circuits and mechanics. If nothing else the paint needs to dry. It's just too silly for me to accept.
    The other problem I had is that nothing really happens in this issue. There's a few throw away pages of the heroes stopping Professor Pyg and Zsasz followed by a somewhat endearing conversation between Brainzarro and his Bizarro reflection. The art is really good, but not anything that wowed me.
    All that being said, I can't deny that I had fun reading this and I can't ask anything more from a comic book than a fun read. I'd give it a 4.5/10.

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