Tuesday, August 9, 2022

Batgirls #9 Review

 
 


Written by: Becky Cloonan, Michael Conrad
Art by: Neil Googe
Colors by: Rico Renzi
Letters by: Becca Carey 
Cover art by: Jorge Corona, Sarah Stern
Cover price: $3.99
Release date: August 9, 2022

Batgirls #9 give the cauldron break from big threats to have a little fun by setting a trap for KGBest. Unfortunately, playtime is cut short when they find the next victim of the Hill Ripper.


Is It Good?

Batgirls #9 is just sorta okay. Cloonan and Conrad are taking the leisurely road to storytelling after wrapping up every big bad introduced in issue #1 to tackle the last thread remaining - the identity of the Hill Ripper. It feels like the creative team ran out of impactful stories to tell, so this last challenge is treated with all the urgency and drama of a mild side quest or a backup story. That's not necessarily a bad thing, but you'll be paying the full cover price for a comic that's little more than a Scooby Doo backup mystery.

The plot revolves around the cauldron enjoying some downtime on a hot summer day as they plan a "fun" mission to take down KGBeast with a false assassination job. The action is fun albeit over-the-top ridiculous, and the girls save the day without breaking a sweat or experiencing any real stakes. Before they can deliver KGBeast to the GCPD in a neat package, they stumble upon the Hill Ripper's latest victim.

That's about it. The pacing is fine, the dialog is fine, and the art is fine barring Rico Renzi's obsessive need to over-saturate comics with too much purple, so you get a fine-yet-leisurely setup to the equivalent of a Scooby Doo murder mystery.

Was there anything spectacular, hard-hitting, or mind-blowing about this issue? No

Was there anything cringey, awful, or inexcusably incompetent about this issue? No.

Batgirls #9 is just sorta okay.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.


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Bits and Pieces:

Batgirls #9 takes the scenic route to set up the conflict with the last mystery left in this series - the identity of the Hill Ripper. The pacing, dialog, and overall execution are fine, but there are no stakes, no urgency, and no drama. If you're looking for some airy, disposable, forgettable comic entertainment, this is it.

7/10

 

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