Monday, July 31, 2023

Knight Terrors: Batman #2 Review




Written by: Joshua Williamson
Art by: Guillem March
Colors by: Tomeu Morey
Letters by: Troy Peteri
Cover art by: Guillem March
Cover price: $4.99
Release date: August 1, 2023

Knight Terrors: Batman #2 concludes the two-part tie-in with Batman diving into the deepest recesses of his mind to discover what he fears the most, leading to a confrontation that could change him forever.
Is It Good?

Well, no, Batman won't be changed forever. Not even a little bit. But Knight Terrors: Batman #2 is an okay comic. It's not important to the Knight Terrors story, it doesn't mean anything, you don't learn anything new, and at best, Batman comes away from the experience a little more sure of his mission in life. Told through the lens of Guillem March's stellar art, Joshua Williamson's story measures up to a mildly entertaining diversion.

When last we left Batman in the nightmare realm, he was unable to break free due to Deadman's possession of his body, so Insomnia used the opportunity to confront Batman with the worst image possible - placing Bruce in the shoes of Joe Chill on the night of his parents' murder.

Now, Batman shakes the imagery loose to delve even deeper into his mind to give that little boy in Crime Alley a small spark of peace.

What's great about this comic? Guillem March's art is fantastic. Batman gets to interact with Insomnia more than any other character in any other tie-in. We learn whether or not Batman holds the Nightmare Stone. And the ending shows Insomnia's hunt's devastating toll on Gotham City. You get a lot of cool imagery and interesting ideas. That said...

What's not so great about this comic? Except for the deep dive into Batman's fears and hang-ups, nothing happens that's of any consequence to the Knight Terrors event. As good as it looks and as well as it reads, this tie-in is effectively pointless. In every measurable way, this comic is surface-level ideas about Batman's deepest, darkest opinion of himself. Did DC need to stop Zdarsky's Batman run for this? Did DC need to stop the Dawn of DC for this? 100% NO!

How's the art? Again, Guillem March's art is stellar. March has a golden opportunity to show Batman doing super-powered things (because he can in his own dream), and it looks fantastic. The lines, shading, figure work, action choreography, and the whole kit and kaboodle look fantastic.

About The Reviewer: Gabriel Hernandez is the Publisher & EIC of, a comics review site dedicated to indie, small, and mid-sized publishers.

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Bits and Pieces:

Knight Terrors: Batman #2 concludes the two-part tie-in with Batman delving deeper into his mind to get in touch with a little boy in Crime Alley. Guillem March's art is fantastic, and Williamson's script delivers plenty of exciting ideas about Batman's view of himself, but ultimately, this comic has no effect on the Knight Terrors event, and it boils down to a good-looking, superficial waste of time.