Thursday, May 1, 2025

Batman / Superman: World's Finest Annual: 2025 Review




  • Written by: Christopher Cantwell, Mark Waid

  • Art by: Dan McDaid

  • Colors by: John Kalisz

  • Letters by: Steve Wands

  • Cover art by: Dan Mora (cover A)

  • Cover price: $5.99

  • Release date: April 30, 2025


Batman / Superman: World's Finest Annual: 2025, by DC Comics on 4/30/25, finds Gorilla Grodd assembling the Legion of Doom for a plan to conquer Earth by conquering Time.



Is Batman / Superman: World's Finest Annual: 2025 Good?


Recap


In the ongoing World's Finest series, we learn Gorilla Grodd from the future transferred his mind to the present to occupy his younger body. It was Grodd who manipulated Air Wave into betraying the Justice League (Unlimited), and it was Grodd who created the mysterious group known as Inferno. In reality, Inferno is the reassembled Legion of Doom.

Plot Synopsis


In Batman / Superman: World's Finest Annual: 2025, Grodd lays out his master plan, but he has to convince the Legion of Doom it will work first. Grodd explains that the assembly of villains will be defeated in the future by the Justice League. What's his plan? Grodd will send the LoD on a three-pronged attack to steal time-related tech that will transport them all to the future when they're at the peak of their strength and take over the Watchtower.

The first team, Bizarro and Lex Luthor, head to Central City to create a tachyon pulse using the Flash's Cosmic Treadmill. Scarecrow and Joker head to the laboratory of one Dr. Nichols to steal his reserve of tachyon energy particles. When Batman and Robin arrive, Robin is zapped by a tachyon gun during the escape and disappears. Sinestro, Black Manta, and Cheetah attack the Atom in his lab to steal his time Pool. Unfortunately, none of the strike teams are blindly obedient to Grodd's instructions, leading to shenanigans and hijinks during the thefts, especially when members of the Justice League show up. Fortunately for Grodd, the teams succeed.

What the LoD doesn't know is that Grodd has secretly made a deal with Pythoness to weave her magic for the trip. Why? Grodd explains she dies in a few years, so a trip to the future circumvents her pending demise. In exchange, Cheetah gets left behind to take the fall.

The adventure ends with the LoD arriving in the future, but they're not the only ones who made the trip.

Backup Story

Writer Morgan Hampton and artist Clayton Henry give readers a montage introduction to John Stewart, from his years as a boy to a decorated soldier and, eventually, a Green Lantern. There's nothing to see here unless you've never heard of John Stewart and want to get to know the man behind the ring.

First Impressions


Writer Christopher Cantwell's master plan for Gorilla Grodd is... odd. The classic Legion of Doom lineup bristles with nostalgic fun, and of course, everyone would fight Grodd's instructions because their egos are too big to follow, but if you think about what Grodd is trying to do, the plan just doesn't sound, well, smart.

How’s the Art?


Dan McDaid's artwork is decent enough. Admittedly, McDaid has a tall order trying to match Dan Mora's razor-sharp power from the pages of the World's Finest ongoing series, but he holds his own. John Kalisz's colors pop, McDaid's action is energetic (albeit a bit rough), and the net visual appearance is solid.

What’s great about Batman / Superman: World's Finest Annual: 2025?


In a positive way, this annual is nostalgia bait. You get the classic Legion of Doom lineup together to execute a master plan that will put them back on top for all time. Further, Cantwell does a fine job capturing the inflated egos and hubris of each Legion member through their dialog.

What’s not great about Batman / Superman: World's Finest Annual: 2025?


The heart of the issue relies on the strength and cleverness of Grodd's plan, which isn't presented as particularly strong or clever. Grodd believes he can win by taking the present Legion to the future, defeating the Justice League, and taking over the Watchtower to rule over humanity. If the Legion of today can barely function as a team, and it already has its hands full with the current Justice League, how is the Legion going to overcome an older, wiser, and more technologically advanced Justice League of the future?

Cantwell and Waid appear to be angling for an approach that says the Legion of today, in the prime of their strength and power, is somehow superior. How does that work? As a bickering team of individuals, wouldn't they be less prepared? Wouldn't the historical knowledge and advanced tech of the future Justice League be more than capable of stopping the Legion of their past? That's like attacking modern Russia with the best soldiers who fought in Vietnam. An M-16 won't do much good against remote drone strikes.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Batman / Superman: World's Finest Annual: 2025 unveils the secret plan of Gorilla Grodd to assemble the Legion of Doom and take over the world. Christopher Cantwell and Mark Waid's script is packed with nostalgic fun, and Dan Mc Daid's art style is super solid. That said, Grodd's plan doesn't sound smart or effective, so you'll be left with a resounding "Huh?"

7/10


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Detective Comics Annual: 2025




  • Written by: Al Ewing

  • Art by: Stefano Raffaele, John McCrea, Fico Ossio

  • Colors by: Lee Loughridge, Triona Farrell, Ulises Arreola

  • Letters by: Tom Napolitano

  • Cover art by: Mikel Janín

  • Cover price: $5.99

  • Release date: April 30, 2025


Detective Comics Annual 2025, by DC Comics on 4/30/25, sends Batman on a mission to find out how and why a tech mogul was murdered in an ultra-secure bunker with the instructions to end the world.



Is Detective Comics Annual 2025 Good?


Plot Synopsis


Detective Comics Annual: 2025 begins with Batman following an off-frequency musical signal that delivers a message in Morse Code: "Batman." He follows the signal to an ultra-secure bunker constructed by tech mogul Cody Morse. When the Caped Crusader breaks into the bunker, he finds Morse murdered. The deceased scrawled out a message in his blood before he died: "Batman, don't solve my murder."

Batman examines the bunker and finds every implement is remote-controlled with gravity devices to let them move autonomously, such as game controllers and cooking knives. Among the high-tech surroundings, Batman finds five books of the same edition, with the same five pages ripped out, indicating Morse didn't want anyone getting their hands on the information.

Batman flies to London to meet with a professor who knows the author's week. Dr. Jenny Sykes explains the author devised a series of equations that could end the world decades ago, but the world didn't have enough computing power to make it happen. Batman leaves to visit the publishing house where he believes a sixth copy might exist, but his investigation is sidetracked by a brief battle with Mr. Mystic, who stole the magical powers of John Dee.

Batman finds the sixth copy, but he's immediately called back by the killer who wants the book and has taken Dr. Sykes hostage to get it. Who is the killer? Cody Morse's business partner, Briar. When Briar forces Batman to turn over the missing pages, Batman only gives Briar one, which he promptly feeds into his smartphone. Unfortunately for Briar, his haste is his undoing.

Backup Story

David Rosales is a seventh grader at Gotham Public Middle School 96. He's also the President (and only member) of the Junior Batman Detective Club. When kids start getting sick and hallucinating their worst fears, David is convinced the Scarecrow is involved and starts his own investigation. David finds a few clues, but his detecting accidentally gets him locked in the boiler room. Batman arrives and rescues David after learning about the uptick in kids getting sick. David teams up with Batman and learns the school didn't receive a proper cleanup during construction to get rid of the toxins from a former Scarecrow lab. Batman saved the school...with a little help from David Rosales.


First Impressions


Al Ewing tries to get cerebral about tech as a killing device but forgets the basics of detecting work, so you wind up with a one-and-done story that's smart and dumb at the same time. I've read worse Batman comics, but you'll be better off skipping this one and saving your money.

Regarding the backup, which was presumably included to bump up the page count and cover price, Joshua Hale Fialkov's short story reads like a Scholastic Book Fair comic strip designed to empower kids to use their brains and show courage. David goes overboard with the heavy-handed pontification about inner-city schools not getting proper funding and attention, but the story does its job. It's cute.

How’s the Art?


We have a large team of artists on tap, so it's hard to know who to credit with what. Generally speaking, the art is fine. Heavy emphasis is placed on Batman's silhouette and otherworldly outline to make him as intimidating as possible. It's not the best artwork ever, but it's good enough.

What’s great about Detective Comics Annual 2025?


Al Ewing's story has an interesting premise at its core - What is there was a mathematical to stop reality? As a street-level hero, Batman works best when his missions keep him on the ground and mix with imaginative tech that could be the source of or solution to his problems.  

What’s not great about Detective Comics Annual 2025?


The fantastical elements only work through a series of loosely connected coincidences that eventually lead Batman to the solution. Al Ewing misses the idea of a detective story by not doing basic detective work. Every crime, let's say murder, starts with means, motive, and opportunity. If Batman acted like he had even the most basic detective skills, Briar would have been the first suspect. 

I appreciate that Ewing used the opportunity to inject some hometown flair (Ewing is British), but Batman's trip around the world turned out to be completely unnecessary. Ultimately, the reader will feel cheated.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


Detective Comics Annual 2025 sends Batman around the world to solve a murder mystery connected to a discovery that could end the world. Al Ewing's mix of detective work, super science, and British charm has an interesting idea at its core, but the execution is too rough and sloppy to ignore.

4/10



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The Power Company: Recharged #1 Review




  • Written by: Bryan Edward Hill

  • Art by: Khary Randolph, Alitha Martinez, Norm Rapmund, Ray Anthony Height, Studio Skye Tiger

  • Colors by: Emilio Lopez, Alex Guiemaraes

  • Letters by: AndWorld Design

  • Cover art by: Edwin Galmon (cover A)

  • Cover price: $5.99

  • Release date:


The Power Company: Recharged #1, by DC Comics on 4/30/25, puts out a "signal" to Jace Fox to help solve the murder of a family in Atlanta.



Is The Power Company: Recharged #1 Good?


Plot Synopsis


The Power Company: Recharged #1 begins with a young boy and his family murdered by a well-armed, highly-trained killer in their Atlanta home. Later, Jace Fox breaks up Marionette's latest attempt to assemble a zombie army. When the mind-controlling villain is behind bars, Signal calls, asking for Jace to come to Atlanta to help solve the case.

When Jace arrives, he meets Jeremiah Power, the benefactor of the team. Jace has no interest in a funded team, so he pursues the murderer on his own. He visits the scene of the crime and crafts a miraculously detailed profile of the crime. Suddenly, the house explodes when the killer detonates an explosive remotely from across the street.

Somehow, the Power Company believes the killing is the work of an anti-metahuman group called the Sons of Liberty. Signal and Vixen track the next potential victim through the last call made by the murdered boy, who we later learn was a metahuman. A journalist named Aki is attacked by the Sons of Liberty, but Signal and Vixen save her. Aki later explains she was contacted by someone calling themselves Agent Liberty, who acted as a supporter of metahumans. In fact, Agent Liberty is the killer.

The issue ends with Jace tracking Agent Liberty to his lair and doing what he does best.

First Impressions


Oof! The Power Company: Recharged #1 is rough. We know from past experience that Bryan Edward hill is a much better writer than this, so either he had an off week writing this script or a DC editor took the submitted script and butchered it. A Power Company comic was always going to be a tough sell, but this comic isn't even bad enough to be "so bad it's good."

How’s the Art?


Inconsistent. As you can see from the credits above, multiple pencilers, inkers, and colorists were employed to make this issue, and it shows. The Power Company: Recharged #1 doesn't have the worst artwork I've ever seen, but the transitions are clunky, the fight choreography is clunky, and the visual sense of drama is... you guessed it... clunky.

What’s great about The Power Company: Recharged #1?


With a better script and better art, a team-up of C-Tier heroes in Atlanta has potential. Gotham City and Metropolis get way too much attention, so a "diverse" team in an underutilized setting could be a worthy addition to DC's lineup.

What’s not great about The Power Company: Recharged #1?


The story is a mess because nothing is connected or explained, and the characters' voices are way off. Bryan Edward Hill has Jace Fox doing a cheap impersonation of Batman's brooding loner persona. You don't find out that the family killed in the beginning was targeted because their son was a metahuman until much later. Signal doesn't tell Jace he was invited to Atlanta to be part of a team, and it's unclear why Signal needed Jace's help to solve a murder in the first place.

In short, the story reads as if it was written and drawn in a rush just to get it out the door, which puts its value well below the ridiculously chosen $5.99 cover price.



About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.

Follow @ComicalOpinions on YouTube, Facebook, Instagram, and Twitter



Final Thoughts


The Power Company: Recharged #1 is a mess of a comic. Bryan Edward Hill's script concocts a clunky murder mystery to bring a group of C-List characters together, and it's as rushed and unsatisfying as you could imagine. Plus, the gaggle of artists pulled together to complete the issue don't complement each other. This comic isn't worth your time, and it certainly isn't worth the bloated cover price.

3/10


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