Monday, April 25, 2016

DC's Legends of Tomorrow Episode 12 "Last Refuge" Review and **SPOILERS**



Director: Rachel Talalay
Writers: Chris Fedak & Matthew Maala
Air Date: April 21, 2016

It's time for our regularly scheduled hour of time travelling. This is your one and only host Papinacho; here to deliver your freshly squeezed review. Now, before we get started, there's a few things you should know about this television show.... For one this series produces consistently average episodes, but it has had it's share of both great and shitty ones. For another, the show centers around Rip Hunter, White Canary, Captain Cold, Heatwave, the Atom and Firestorm. Finally, Legends of Tomorrow is what you would get if you mixed a series about the Suicide Squad with one about the Justice League. The show centers around a group of heroes picked precisely because of how easy they'd be to replace. So, with all of that in mind, let's get on with the episode...



Explain it!

We begin the episode with the crew, once again, in the middle of a big problem. An assassin has been sent to eliminate the past versions of each and every hero and they now have to rally together, in order to save themselves. The first person they look for, is mini-Heatwave, who's about to get shot. The Atom saves the kid and we get introduced to the first plot hole of the episode as the villain is easily beaten (I'll explain why this is dum later). We also get introduced to the first piece of character development; mini-Heatwave is an psychopath. One step forward, one step back.



Encouraged, the gang saves Sarah and then Ray; and vis-a-vis introduces a new plot-hole to the game. The person who saves young Sarah is old Sarah, even though Rip explicitly says that is a bad idea. It also introduces, this weeks sad Ray Palmer plotline. In the spirit of this and all future examples of this plotline I have a personal message for Ray: " Stop being so fucking insecure, dude." There we're good now. Anyways, they save small Stein, small Cold and small Jax and now the game is truly on.



In order, to hide their past selves from the time assassin they employ Rip Hunter's old orphanage for the time displaced. The assassin isn't having any of that thought and threatens to kill the crew's loved ones. It's time for an exchange. Rip offers up his younger self in order to save the team's loved ones. Of course, they all betray the time assassin and try to kill her, but she stops all of them with her amazing time powers (that's the plothole). Proving that there's nothing in this world more dangerous than a kid willing to shank you, young Rip actually succeeds at killing her.




After her death, everyone ignores all the rules and tries to build a better live for themselves. We get a nice resolution for Heatwave's plot and the team is now ready for their ultimate confrontation. They are going to take down Savage at the height of his power.

Bit's and Pieces:

Despite all of the plot holes, I have to say there's a lot in this episode to like. The character development is fantastic, the story is fun and the visuals are some of the best the show has ever had. This episode had the potential to be great. However, the recycling of old plotlines (looking at you Ray and Kendra) and bamboozling decision to not use younger actors for some of the characters really threw me off here. I liked it, but I cannot score it higher than a..


8.0/10

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