Monday, September 5, 2016

Spider-Man 2099 #14 Review - Marvel Monday

2,099 Cameos and Counting

Written by: Peter David
Art by: Wil Sliney, Rachelle Rosenberg and Cory Petit
Cover Price: $3.99
Release Date: August 31, 2016

I haven’t been too hot on the last few issues of Spider-Man 2099. There have been various reasons for my bitterness, but for the most part it just hasn’t been very fun or interesting to read. With that being said, I go into each issue hoping to see things turn around because this is a character I love going back to the 90’s … and yes, I know that can be a dirty thing to say. So, let’s go peek into the future of the 2099 Marvel U and see what’s crack-a-lacking in issue fourteen.

When we last left Spider-Man 2099, a.k.a. Miguel O’Hara, he was being taken into custody by the Punisher 2099.  Remember, superpowers are a no-no in this changed and unfamiliar 2099 timeline to Spidey. I just put enough 2099’s in one sentence for you to fill a 2099 pound bag of shit right there, so I understand your frustration, but bear with me until it gets better. Miguel begins hollering while in custody of Punisher, trying to gather his bearings, understand why things are so different, and just get where he is going. Spidey further realizes that the Punisher is no longer an ally when he states he works for everyone’s least favorite future corporation, Alchemax, furthering Miguel’s disappointment and surprise in this altered future.

Thankfully, Spidey still has some friends in real low places, as in Hell, because out of nowhere Ghost Rider 2099 comes to save our hero’s ass taking out the Punisher in the process. Spidey and Ghost Rider catch-up quickly, with Spider-Man taking the bitch position on GR’s flying motorbike, as they get the hell out of dodge before Punisher’s back up arrives.

Meanwhile, we check in on Captain America 2099, still on the hunt for her family, this time in a dreary bar run by this timeline's Iron Fist. In the midst of looking for answers, in the bottom of a tall pint, Alchemax goons bust in to break up the party forcing Cap and her search party to literally take flight with an assist from Hawkeye 2099. Hawkeye brings Cap to a gathering of superheroes hiding out in an RV highlighted with appearances of the Hulk (who is driving), Hercules and others. 

Meanwhile, checking in on Ghost Rider and Spidey, it seems they’ve assembled with a separate group of heroes at the Sanctum Santorum. Dr. Strange, Moon Knight, and Daredevil conducting an exorcism highlight the end of our issue. The awesome group also looks to be developing a plan to take the fight to Alchemax. Our final cliffhanger leaves us with Alchemax also preparing for war and it looks like it's the dawn of the 2099 Battle Royale to end them all.

Overall this was a marked improvement over the previous couple of Civil War tie-in issues I've read. Peter David literally throws about a one hundred different cameos at you but I actually enjoyed it thoroughly because it was a blast to see. The story, which I’ve had a little trouble grasping as of late, also picks up a little steam and begins to make more sense too. So, on top of a little fun to be had, progress is also made. 

Bits and Pieces:

Spider-Man 2099 doesn’t have to be such a serious book and when the character stops brooding and gets to play in his own timeline, the title really shines. I hope the book stays on this crazy train for a few more issues because my head is out the window, the wind is blowing in my face, and I’m finally having a blast again!


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