Written by: Evan Narcisse
Art by: Nikolas Draper-Ivey
Colors by: Wil Quintana
Letters by: Wes Abbott
Cover art by: Nikolas Draper-Ivey (cover A)
Cover price: $4.99
Release date: November 12, 2025
First Impressions
The opening pages are an immediate gut punch: jittery, cramped dialog smothers every panel, while unfinished, muddled art means you’re squinting from page one. There’s no smooth liftoff; instead, it’s a clunky launch into cosmic babble, with narration that sounds more like a late-night text thread than epic space drama. Static floating, talking, and breathing in space without a suit? NASA wept.
Plot Analysis
The story kicks off with Static (Virgil Hawkins) reflecting on his evolution from a regular AP physics student to his present role as part of an intergalactic alliance audition. The Earth is on the brink of being accepted into the Cooperative, a cosmic UN, requiring a test run with superluminal spacecraft. Static, Batman (Terry McGinnis), Superman, Warhawk, Icon, and other League members are engaged in a zero-g convoy operation, though Batman’s nausea isn’t the only turbulence.
Khund marauders ambush their mission, resulting in a frantic space skirmish with Green Lantern swooping in as backup. Static’s powers are tested, and he must drain energy from enemy ships to save the day. Meanwhile, Batman’s attempt at space heroism is quickly undercut by teenage exhaustion and a suit not engineered for cosmic warfare.
The cosmic drama crashes down to Neo-Gotham. Students protest the controversial Q-Grid power station launch, fearing its impact on privacy and welfare. Jokerz, the local chaos cult, gatecrash the demonstration, escalating things to all-out mayhem. Terry (Batman) and his friends scramble to keep order as corporate secrets, activist tech, and rampant Jokerz collide.
The climax pivots on an explosion at the power plant, with Melvin Kim (protest leader) caught in the crossfire and Batman racing against rockets and malfunctioning scanners. The issue closes unresolved amid alarms, chaos, and the fate of Melvin uncertain, setting up a cliffhanger for the next installment.
Writing
The plot has ambition but the pace lurches like a malfunctioning warp drive, with wild exposition dumps and abrupt scene changes. Dialogue often reads as cluttered, with every character vying to talk over everyone else with undefined future-babble, leaving little room for dramatic tension or clarity. Narrative structure, marred by continuity errors (Static chatting in hard vacuum as if he’s sipping tea), struggles to maintain logic, eroding reader immersion.
Art
The art aims for cosmic grandeur but lands as unrefined sketches, losing clarity in crowded panels and muddied backgrounds. Character designs wobble between futuristic flair and awkward unfinished lines. Color choices are flat, unable to evoke mood or differentiate key plot locations—space sequences especially suffer, lacking depth and vivid fuel for the imagination.
Character Development
Players in this drama talk a lot about their motivations, but the script rarely lets it breathe. Static’s big-picture ambitions clash with ill-explained technical prowess, and Batman’s "future kid" woes never rise above generic gripes. Guest stars like Icon and Green Lantern are present because the plot needs bodies, not because their arcs warrant attention. Relatable? Only if you’re a stressed-out teen desperate for escape, but even then, the script leaves you wanting.
Originality & Concept Execution
The collision of space opera and street-level rebellion should have rocked. Mixing superhero cosmic bureaucracy with student activism is brave, but gaps in execution flatten any novel resonance. The potential gets lost in a storm of info-dumps and forced jargon, missing the opportunity for meaningful synergy or clever subversion of genre tropes.
Positives
The issue’s best bet is its commitment to big, bold ideas, aspiring to connect cosmic stakes with everyday protest movement on the ground. When the story lets up and focuses on Melvin’s cause or Static’s internal monologue, there’s a glimmer of genuine emotional depth that could, with refinement, fuel richer future tales. The creative friction between the superhero world and grassroots activism brings out moments that hint at a smarter, sharper comic behind the clutter.
Negatives
The art undermines nearly every scene, turning action into a squint-fest, especially during the space sequences. Dialog suffers from terminal crowding. There’s barely space for dramatic pause or impactful one-liners. Attention to core super-rules evaporates, notably when Static survives and converses in hard vacuum as if basic biology and physics don’t exist. The story tries juggling cosmic and local stakes but drops the continuity baton, leaving the reader less invested and more perplexed.
About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.
Follow @ComicalOpinions on YouTube, Facebook, Instagram, and TwitterThe Scorecard
Art Quality (Execution & Synergy): [1/4]
Value (Originality & Entertainment): [1/2]
Final Verdict
Unless you’re a die-hard completionist or just adore these characters, this isn’t the comic to top your pull list this month. Batman/Static: Beyond #1 sounds revolutionary, but the execution is muddled enough that your time and money might be better spent elsewhere, barring a shocking twist in future issues. Reader beware: This crossover crossover invests in chaos more than coherence, so prepare for a bumpy ride.
3/10
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I just read Batman/Static: Beyond #1 and felt the same way: the idea is ambitious but the execution is a bit confusing Among Us Online. I found the space scenes and Static's reactions confusing at times, but I still liked how the author tried to incorporate space into the Neo-Gotham story.
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