Written by: Morgan Hampton
Art by: Ig Guara, Fernando Pasarin, Will Conrad, Oclair Albert
Colors by: Arif Prianto, Matt Herms
Letters by: Dave Sharpe
Cover art by: Fernando Pasarin, Oclair Albert, Arif Prianto
Cover price: $3.99
Release date: November 12, 2025
First Impressions
The opening pages come swinging with a flurry of Lantern political drama and frustration, as Jessica Cruz tries to wrangle shouting Corps members, escapees, and refugee squabbles in OA’s Great Hall. You can feel the pressure cooker; the tension isn’t just for show. This comic doesn’t waste time introducing chaos and setting up a storm of clashing motives.
Recap
Last issue, John Stewart’s death hit the Corps like a punch to the gut as Hal Jordan fought to keep ragtag Lanterns united against the Starbreaker Corps. John’s sacrifice reignited the central power batteries, turning criminals into unexpected allies. But the battle left OA staggered, power-drained, and without the Guardians’ guidance. Relationships frayed, enemies adapted, and Krona lurked as a new threat. With Starbreakers exploiting Lantern emotions and sowing confusion, OA’s defense teetered between disaster and survival, and a sinister mind plotted from the shadows.
Plot Analysis
Chaos reigns in the grand halls of OA. Jessica Cruz tries to keep order as Lanterns from multiple Corps air their grievances: Sinestro stirs up trouble, Larfleeze is accused of theft, and interplanetary refugees bristle under strained hospitality. Leadership is in flux with the Guardians gone, forcing Cruz to manage escaped sciencell prisoners and unruly allies.
John Stewart makes a reluctant appearance. No longer sure he has a place in the Corps, a "copy" of John is drawn back in only when news breaks of a dangerous escapee - a Xanshian named Fatality, once John’s romantic rival and still a formidable threat. The chase leads the Corps through OA’s underbelly and beyond, with old wounds and relationships resurfacing as John and Fatality clash.
As battles erupt, recruit Lanterns must work without their rings in Boot Camp, outmatched and tested by enemies with nothing to lose. In the heat of training, Aya and Keli rewire teamwork without traditional power, driving home the theme that true strength isn’t just ring-deep.
The climax delivers a sharp moral pivot: John, refusing to fall back on old retribution, offers Fatality a shot at true redemption, making amends with the families of Lanterns she’s hurt. It’s equal parts carrot and stick, seasoned with an uneasy truce, and a vow to do better in a galaxy quick to judge the Corps. The final stinger sets up next month’s arc, with new adversaries and even higher stakes.
Writing
The writing fires on all cylinders when it comes to pacing and tension, capturing the barely-contained chaos of OA’s makeshift government. Dialogue crackles: Jessica’s “Sinestro, quit the intimidating” lands perfectly, and John’s inner turmoil is drawn with restraint, avoiding melodrama. Structurally, the comic hops between multiple threads smoothly, although the occasional info-dump about OA’s politics can bog things down for new readers.
Art
Panels are packed and kinetic, but rarely become incoherent. Large, busy crowd scenes in the Great Hall are balanced by sharp close-ups that punch up the drama. The palette is on-brand Lantern vibrancy, with mood shifts that track well with each plot beat; from the cool green glows of OA to the bruised, hot palette of battle scenes and confrontations.
Character Development
Jessica leads like a seasoned pro but feels believably overwhelmed. John’s hesitance and hurt drive his actions, making his arc toward forgiveness and leadership (albeit reluctantly) effective. Fatality is given depth beyond “dangerous escapee,” with believable pain and a grudging sense of justice. Supporting cast - Aya, Keli, Larfleeze - get just enough spotlight to register without stealing focus.
Originality & Concept Execution
The concept - a Lantern Corps without Guardians, led by mortals amid existential crisis - is handled with surprising nuance. The “amends-for-freedom” twist carries weight, as the script pivots from punch-ups to real questions about justice and growth in a post-war galaxy. The premise isn’t brand-new, but the commitment to moral uncertainty feels both fresh and earned.
Positives
Chief among the joys is sharp character interplay. When Lanterns are forced to innovate (and occasionally bicker) without their rings, the tension and humor create memorable beats. The art, especially in the action-heavy back half, delivers kinetic fights and emotionally charged close-ups that never let you forget the stakes. There’s a deft undercurrent of forgiveness versus vengeance that adds depth. This is more than just another green-tinted slugfest.
Negatives
OA’s politics can get dense and sometimes the script slows to explain lingering plot baggage instead of letting the story breathe. There’s also a reliance on prior continuity that might leave casual readers adrift, particularly in early pages packed with references and cross-Corps drama. While characters like Larfleeze and Aya are fun, their subplots occasionally distract from the issue’s pressing core narrative. Further, the choreography and panel progression meant to show off the recruits capabilities during Boot Camp reads as confusing and incomplete, robbing the moment of the intended cool factor.
About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.
Follow @ComicalOpinions on YouTube, Facebook, Instagram, and TwitterThe Scorecard
Writing Quality (Clarity & Pacing): 3/4
Art Quality (Execution & Synergy): 3/4
Value (Originality & Entertainment): 1.5/2
Final Verdict
Green Lantern Corps #10 punches in above its weight, offering a dense, clever mash-up of cosmic politicking and bruising action. For series regulars and Lantern-heads, it’s a clear win—if you relish layered conflicts and heroes who fight as hard for redemption as they do for victory. Anyone checking in cold may need a scorecard and a stiff drink, but the payoff is worth it: this issue brings both the heat and the heart, without ever letting the drama outshine the fun.
7/10
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ReplyDeleteThis Green Lantern Corps #10 review captures the tension and emotional depth of the issue really well, especially as new Lanterns train and veteran members try to pick up the pieces. I rely on vps forex london in my own workflow — it's been a game-changer for securely accessing my work on the go. I use https://myforexvps.com/forex-vps-datacenters/london-datacenter/ to keep all my notes and files safe and instantly available whenever inspiration strikes.
ReplyDeleteThis review of Green Lantern Corps #10 does a great job highlighting how comics are not just about story arcs but about structure, pacing and world-building. When I read about how the characters interact with cosmic systems it reminds me of how scaling a software platform works: designing modules, handling states and syncing users. This article https://egamersworld.com/blog/jackpot-software-how-it-works-ecD0Gpfnek explores how software foundations drive performance at scale and it applies to comics too because if one piece is weak everything falters.
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