Wednesday, November 14, 2018

Hawkman #6 Review

Just When You Thought It Was Safe To Go Back To The Microverse

Written By: Robert Venditti
Art By: Bryan Hitch, Jeremiah Skipper, Starkings & Comicraft
Cover Price: $3.99
Release Date: November 14, 2018

It's time to continue our quest to unlock the mysteries of Hawkman and what his connection to these so-called Deathbringers are and while we do that, we'll also see the continued team up of Hawkman and The Atom to get all those old fans of the characters salivating at bit.  This has been a pretty run of the mill series so far that has just been getting a bit stale as of late, since we're just doing the same thing over and over again, but this is our sixth issue so hopefully things will pick up here and everything up to this point will seem worthwhile.  Let's jump into this issue and check it out.

Alright........ This is more of the same that we've gotten before, but this time about we're still in the Microverse and Carter Hall is trying to dig a hole in the ground while The Atom keeps a sentient planet with the soul of a wizard busy while he does it.  That last bit doesn't play into this story, I just wanted to point out how silly Moz-ga is.  Really though, you're not getting a lot out of this issue besides for two heroes fighting for their lives and our hero of the book discovering something from his past that he believes will be able to be used as a weapon against these "Deathbringers".  Which doesn't mean all that much to me because besides for Carter Hall having some inner monologue about how he believes he's connected to some ancient threat........... We really don't know shit about our villain of the story after six issues.

So big old giant hawk monsters that destroy planets aside, this issue is kind of one-note as it tries to simply rely on fans just being happy that Carter Hall and Ray Palmer are together again, but at the end of the day there just wasn't much here and just continued the same formula that we've gotten for the rest of the series where Carter finds something new and then starts going somewhere new.  Hopefully now that he's found something of supposed significance we can start moving into interesting territory, but for this issue it just felt like we were stuck in a "been there, done that" situation.  

With all that said, there is still some fun to be had with this issue if you're into just your basic fight for survival kind of story that doesn't do much to go beyond that and the art in this issue was enjoyable, but going forward I'm going to need a lot more out of this series because after this initial arc, I'm getting bored.

Bits and Pieces:

While I still love Hawkman and hope for the best in this series going forward, we really didn't do much with this issue or the first six issues in general except for follow a really basic formula of going to one place, getting something and then moving to another place and while this was fine initially, I'm pretty bored of it now.  The art in this issue is fun and works well for the story, but I need something new from this book to get me excited again.


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