Friday, May 23, 2014

Red Hood and The Outlaws #31 Review and *SPOILERS*

Written By: Will Pfeifer
Art By: Rafa Sandoval, RB Silva
Cover Price: $2.99
Release Date: May 21, 2014



How Lobo Can You Go?


Here's a quick recap to bring all you fine comic book readers, and Red Hood lovers up to speed.  Starfire's starship is stolen by a bunch of no good alien scum, and I guess it wouldn't be such a big deal if Roy hadn't been on board when they took off.  So Jason and Kori steal a ship, then steal another ship, and make their way to save Arsenal.  But saving Roy might be a little more difficult than a former Robin and a alien princess can handle.  This alien scum has out-rigged the ship with a world killing nanite ray, and just when Roy takes them out and thinks all is well, Lobo shows up and shows Roy just how big is boot is.  Hopefully our anti-heroes can save the day and rescue their friend.  Let's check it out.



Explain It!:

When we start this issue Lobo has already beaten the shit out of Roy, and then he proceeds to tell Roy his whole big bad plan.  Lobo talks about the war brewing between the Thanagarians and the Rann. (pretty sure we'll see more of that in further issues of Justice League United) So Lobo plans on selling his BFG to one of the factions of the war, but to prove the power of the weapon he needs a real demonstration.  That demonstration will be Earth's sun.  The nanite gun will change the the sun and turn it into a black hole and the energy that will be created when that happens, Lobo will use to create a long distance targeted gamma beam of death.  Yeah it's fucking intricate isn't it?  After Lobo is done spilling the beans of his plan, he lets Roy know that his friends coming to save him aren't a secret, they have them on the scanner, and they'll die before any rescue attempt can be made.  But we're dealing with Red Hood and Starfire here, so I wouldn't count them out just yet.

Last issue I said that Roy had found a way to kill the alien bad guys that stole the ship, but I guess I underestimated the aliens because they're back up and walking.  Apparently their ability to reconstitute themselves from damage is better than I thought.  So they're alive and well, and tracking Red Hood's ship.  But then it just vanishes off their sensors.  Lobo's pissed, but he'll get even more pissed because Red Hood's stolen ship from S.H.A.D.E. appears to teleport within the bridge of Lobo's stolen ship.  You know what?  Everybody is a thief in this book.  They're all just stolen ships, and I doubt that any of them have comprehensive insurance on them.  Well maybe S.H.A.D.E does.  The ship appears and lands on all the bad guys, luckily Roy still had a comm system to Red Hood and he was warned to get out of the way.  Before Roy can get him and his buds to dismantle the death ray, the bad guys are back up and a fight ensues.

Starfire is down and out, Red Hood's mystical swords prove useless, and Roy runs away.  The fight is over and what does Lobo do?  He tells Red Hood his whole plan.  What the hell?  He just went through the whole story to Roy, now he's monologuing again!  Worst bad guy ever.  Lobo fires his death ray at the sun and it seems like it's all over.  But wait, since he took so long and had to tell his story again, Roy had time to recalibrate the gun and send the nanites back towards their ship.  the ray comes back and it's new programming tells it to take all the bad guys and the other ship, and move it elsewhere.  So the day is saved, and our heroes return home.

In the end Lobo and his goons are on the other ship somewhere in space, and Lobo spends his time trying to figure out how Roy was able to reprogram the nanotech to do what it did.  He figures it out, has the nanotech teleport his goons into space, and broadcasts his new product to anybody that might want to buy it.  Dude still has to get paid I guess.  But the new Lobo picks up on the broadcast and finally plans on catching up to his impostor and putting an end to him.  That's it for now, see you next month where maybe our heroes can have a proper vacation, but I doubt it.

Bits and Pieces:

While the first two installments to this story were a full throttle good time, this issue does not live up to the hype.  It's bogged down with Lobo spending most of the issue telling different people his plan, and techno babble that doesn't mean anything in the end.  Hell even when you think we're going to see our heroes together again, kicking ass and taking names, they are immediately put in their place, and have their asses handed to them.  Not a fun issue, and definitely not a good way to end this story.  

6/10

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