Tuesday, January 17, 2017

Justice League #13 Review

Master Chief

Written by: Tim Seeley
Art by: Scot Eaton, Wayne Faucher, Gabe Eltaeb and Richard Starkings
Cover Price: $2.99
Release Date: January 18, 2017

Tim Seeley did a really good job with lat issue's Maxwell Lord Rebirth issue so I was not upset at all to see his name on the front cover once again.  This time, we are getting a Steve Trevor story which is a-ok to me since I am a big fan.  If you are as well, then you have to have a smile on your face with the amount of exposure old Steve-O has been getting lately.  Of course, this time may not be a good thing as the world is being destroyed by Maxwell Lord, but if anyone can stop him...  Actually, I don't care what happens as long as it means something and isn't just another needless tie-in to grab more cash.  Well, is it?  Let's find out...

The issue opens up in Washington D.C. with Master Chief (not THAT Master Chief), Steve Trevor getting ready to head home to see his sister, niece and nephew.  Of course, things don't go as planned and after Superman crashes into the White House, shit gets real...real messed up that is!

The issue continues showing us how Maxwell Lord begins to protect the world, but this isn't really about that, it's a street level story about the aftereffects.  Things like Steve being attacked by the Picket receptionist.  She's Eclipsoed up and soon, so is almost everyone else, but Steve.  The issue continues with Steve trying to make his way home and wondering why he isn't being affected like everyone else.

For you video game fans out there, this issue reminded me of The Last of Us a bit as Steve figures out how to battle the affected hordes.  However, I can't say this was anywhere near as good as the game.  In fact, it all gets a little bit boring as Steve goes from one scene to the next similar scene.  At one point, Wonder Woman shows up with the promise of something cool...and then just leaves.  This is where I fully decided that this was an issue more intent on filling a spot and making money than telling a connected story with the big event.

After Steve gets home and discovers his family is in the same shape as everyone else, we do find out why he hasn't changed...until he does.  The issue ends with a cliffhanger that didn't excite me at all and actually pissed me off a bit.

This issue is totally unnecessary for the overall event and while that sucks, the worst part is it was also just boring.  Sure, there is some action, but it's generic and since Steve can't really harm anyone, nothing much happens.  I did like Scot Eaton's art and he does try to give the book a scary appeal, but even he can't save it.

Bits and Pieces:

I don't really recommend this book for anyone.  If you just have to get every issue of this DC event, you will already be buying it and who am I to stop you?  If you are looking to me to see if you should pick it up, the answer is no!


1 comment:

  1. Steve Trevor is a weak character that DC wants to make us swallow like a "heroic soldier" ... well new 52 Steve might be saved as a leading A.R.G.U.S character, but Rebirth killed the small charisma he brought to him. He is weak, stupid, useless indeed, is not even attractive as love interest, since it is obvious that he harms much more than help. One of the best innovations that Perez made in his WW was to give a decent life to him with Etta, new 52 was also giving a decent fate to him, a new life and some chemistry with Killer Frost, but now he is again a boring generic guy without any relevance.